- Tags:: #[[Dungeons & Dragons]] #[[Classes]] - Ranged dps and spellcaster - Could eventually manipulate time and space! Kind of like a WoW mage. - Key Abilities:: - [[Intelligence (Int)]] - [[Wisdom (Wis)]] - [[Dexterity (Dex)]] - Armor proficiencies: - Cloth - Weapon proficiencies - dagger - quarterstaff - Implement:: - orbs - staffs - wands - Bonus to Defense:: +2 [[Will Defense]] (Wizard) - Trained Skills:: - Arcana - Choose three more at 1st level: - [[ttrpgs/Order of the Wandering Mind/Diplomacy (Skill)]] - [[ttrpgs/Order of the Wandering Mind/Dungeoneering (Skill)]] - [[ttrpgs/Order of the Wandering Mind/History (Skill)]] - [[ttrpgs/Order of the Wandering Mind/Insight (Skill)]] - [[ttrpgs/Order of the Wandering Mind/Nature (Skill)]] - [[ttrpgs/Order of the Wandering Mind/Religion (Skill)]] - D&D/Class Features:: - [[ttrpgs/Order of the Wandering Mind/Arcane Implement Mastery]] (choosing one) - [[ttrpgs/Order of the Wandering Mind/Orb of Imposition]] - Once per encounter as a free action, either: - Choose one creature you cast a wizard spell on that has an effect that lasts until the subject succeeds on a saving throw. That creature takes a penalty to its saving throws against that effect equal to your [[Wisdom (Wis)]] modifier. - Extend the duration of an effect created by a wizard at-will spell (such as [[Cloud of Daggers (power)]]) or [[Ray of Frost (power)]] that would otherwise end at the end of your current turn. It ends at the end of your next turn instead. - Good for [[Control Wizard]] - Must be wielding an orb - [[ttrpgs/Order of the Wandering Mind/Staff of Defense]] - Grants you +1 bonus to [[Armor Class]] AND - Once per encounter, as an immediate interrupt, you gain a bonus to defense against one attack equal to your [[Constitution (Con)]] modifier. You can declare the bonus __after__ the DM has already told you the damage total. - Must be wielding a staff - Good for all wizards - [[ttrpgs/Order of the Wandering Mind/Wand of Accuracy]] - Once per encounter, as a free action, you gain a bonus to a single attack roll equal to your [[Dexterity (Dex)]] modifier. - Must be wielding a wand - Good for [[ttrpgs/Order of the Wandering Mind/War Wizards]] - [[Cantrips]] - [[Ritual Casting]] - [[ttrpgs/Order of the Wandering Mind/Spellbook]] - [[Wizard Builds]] - [[Wizard Powers]] - `Masters of potent arcane powers, wizards disdain physical conflict in favor of awesome magic. If you want to hurl balls of fire that incinerate your enemies, cast spells that change the battlefield, or research arcane rituals that can alter time and space, you should be a wizard.` - Source: [[ttrpgs/Order of the Wandering Mind/Book - Player's Handbook 4th Ed]] - Religion:: - Corellon - Ioun - Vecna