- [[ttrpgs/Order of the Wandering Mind/Characters]] - [[Hybrid Rogue]] [[Hybrid Sorcerer]] - [[Drow]] - 1/2 Level, rounded down - +2 - Armor proficiencies: - Cloth - Weapon proficiencies:: - simple melee - simple ranged - dagger - hand crossbow - shuriken - sling - short sword - Bonus to Defense:: - "+1 to [[Will Defense]]" - "+1 to [[Reflex Defense]]" - Implements - daggers - staffs - HP at 1st level:: 12 + [[Constitution (Con)]] <!--ID: 1631100131780--> - Healing surges per day:: 6 + [[Constitution (Con)]] <!--ID: 1631100131785--> - Ability Scores - {{[[table]]}} - **Ability** - **Score** - **Mod** - **Mod+1/2LVL** - [[Strength (Str)]] - 13 - +1 - +3 - [[Constitution (Con)]] - 10 - +0 - +2 - [[Intelligence (Int)]] - 12 - +1 - +3 - [[Dexterity (Dex)]] - 20 - +5 - +7 - [[Wisdom (Wis)]] - 8 - -1 - +1 - [[Charisma (Cha)]] - 18 - +4 - +6 - "Ability Score Modifiers" - "![](assets/1622579325_142.png)" - Changes to Ability Scores - [[Drow]] +2 to Dexterity, +2 to Charisma - Level 4: +1 to Dexterity, +1 to Charisma - Defenses:: - {{[[table]]}} - **Defense** - **Total** - **10+1/2 LVL** - **ARMOR/ABIL** - **CLASS** - **FEAT** - **ENH** - **MISC** - **MISC** - [[Armor Class]] - 17 - 12 - "+1" or "+5" (higher) - - - - [[Fortitude Defense]] - 13 - 12 - "+1" or "+0" (higher) - - - [[Reflex Defense]] - 18 - 12 - "+5" or"+1" (higher) - +1[*]([[Hybrid Rogue]]) - - [[Will Defense]] - 17 - 12 - "-1" or "+4" (higher) - +1[*]([[Hybrid Sorcerer]]) - - Class features - [[Sneak Attack (hybrid)]] - "The same as [[Sneak Attack]], except that you can deal the extra damage only when you hit with a rogue power or a rogue paragon path power." - "Once per round, when you have combat advantage against an enemy and are using a weapon from the light blade, the crossbow, or the sling weapon group, an attack you make against that enemy deals extra damage if the attack hits. You decide whether to apply the extra damage after making the damage roll. As you advance in level, your extra damage increases. Level Sneak Attack Damage 1st–10th +2d6 11th–20th +3d6 21st–30th +5d6" - [[Sorcerous Power (class feature)]] - "You gain a bonus to the damage rolls of sorcerer powers and sorcerer paragon path powers equal to your Strength or Dexterity modifier. This bonus increases by 2 at 11th level and by 2 again at 21st level. You choose which modifier to use when you make your character. If you choose Strength, you can use your Strength modifier in place of your Dexterity or Intelligence modifier to determine your AC while you are not wearing heavy armor." - Power Index:: ([[Powers (Xionerys)]]) <!--ID: 1631100131789--> - Attack Workspace:: 1d20 <!--ID: 1631100131792--> - {{[[table]]}} - **Ability** - **ATT Bonus (Total)** - **1/2 LVL** - **ABIL** - **DEF** - **CLASS** - **PROF** - **FEAT** - **ENH** - **MISC** - [[Hand crossbow (simple ranged)]] - +9 - "+2" - "+5" [[Dexterity (Dex)]] - [[Armor Class]] - + - "+2" - + - + - + - [[Lightning Weapon]] [[Dagger (simple melee)]] - +7 - "+2" - "+1" [[Strength (Str)]] - [[Armor Class]] - + - "+3" - + - +1[*]([[Lightning Weapon]]) - + - [[Gloaming Cut (power)]] - ranged - +9 - "+2" - "+5" [[Dexterity (Dex)]] - [[Armor Class]] - + - "+2" - + - + - + - [[Gloaming Cut (power)]] - melee - +11 - "+2" - "+5" [[Dexterity (Dex)]] - [[Armor Class]] - + - "+3" - + - +1[*]([[Lightning Weapon]]) - + - [[Lightning Strike (power)]] - +7 - "+2" - "+4" [[Charisma (Cha)]] - [[Reflex Defense]] - + - n/a - + - +1[*]([[Lightning Weapon]]) - + - [[Acrobat's Blade Trick (power)]] - +11 - "+2" - "+5" [[Dexterity (Dex)]] - [[Armor Class]] - + - "+3" - + - +1[*]([[Lightning Weapon]]) - + - [[Dancing Lightning (power)]] - +7 - "+2" - "+4" [[Charisma (Cha)]] - [[Reflex Defense]] - + - n/a - + - +1[*]([[Lightning Weapon]]) - + - [[Spinning Blade Leap (power)]] - +11 - "+2" - "+5" [[Dexterity (Dex)]] - [[Armor Class]] - + - "+3" - + - +1[*]([[Lightning Weapon]]) - + - [[Thunder Leap (power)]] - +7 - "+2" - "+4" [[Charisma (Cha)]] - [[Fortitude Defense]] - + - n/a - + - +1[*]([[Lightning Weapon]]) - + - Damage Workspace:: - {{[[table]]}} - **Ability** - **DAMAGE ON HIT** - **OTHER DAMAGE** - **ABIL** - **FEAT** - **ENH** - **SNEAK ATTACK** - **MISC** - [[Hand crossbow (simple ranged)]] - "(1d6)""+5""+2d8[*]([[Backstabber (feat)]])" - n/a - "+5" [[Dexterity (Dex)]] - + - + - "+2d8[*]([[Backstabber (feat)]])" - + - [[Lightning Weapon]] [[Dagger (simple melee)]] - "(1d4)"+6"+2d8[*]([[Backstabber (feat)]])", "crit +1d6+attack[*]([[Lightning Weapon]])" - n/a - "+5" [[Dexterity (Dex)]] - + - +1[*]([[Lightning Weapon]]) - "+2d8[*]([[Backstabber (feat)]])" - crit +1d6+attack[*]([[Lightning Weapon]]) - [[Gloaming Cut (power)]] - ranged - "(1d6)""+2d8[*]([[Backstabber (feat)]])" - n/a - n/a - + - + - "+2d8[*]([[Backstabber (feat)]])" - + - [[Gloaming Cut (power)]] - melee - "(1d4)"+1"+2d8[*]([[Backstabber (feat)]])", "crit +1d6+attack[*]([[Lightning Weapon]])" - n/a - n/a - + - +1[*]([[Lightning Weapon]]) - "+2d8[*]([[Backstabber (feat)]])" - crit +1d6+attack[*]([[Lightning Weapon]]) - [[Lightning Strike (power)]] - 1d8+10, "crit +1d6[*]([[Lightning Weapon]])" - secondary "+5" - "+4" [[Charisma (Cha)]] - "+5"[*]([[Sorcerous Power (class feature)]]) - +1[*]([[Lightning Weapon]]) - + - crit +1d6[*]([[Lightning Weapon]]) - [[Acrobat's Blade Trick (power)]] - "(1d4)"+6"+2d8[*]([[Backstabber (feat)]])", "crit +1d6+attack[*]([[Lightning Weapon]])" - n/a - "+5" [[Dexterity (Dex)]] - + - +1[*]([[Lightning Weapon]]) - "+2d8[*]([[Backstabber (feat)]])" - crit +1d6+attack[*]([[Lightning Weapon]]) - [[Dancing Lightning (power)]] - 2d10+10, "crit +1d6+attack[*]([[Lightning Weapon]])" - area "+4" - "+4" [[Charisma (Cha)]] - "+5"[*]([[Sorcerous Power (class feature)]]) - +1[*]([[Lightning Weapon]]) - + - crit +1d6+attack[*]([[Lightning Weapon]]) - [[Spinning Blade Leap (power)]] - 2*"(1d4)"+6"+2d8[*]([[Backstabber (feat)]])", "crit +1d6+attack[*]([[Lightning Weapon]])" - n/a - "+5" [[Dexterity (Dex)]] - + - +1[*]([[Lightning Weapon]]) - "+2d8[*]([[Backstabber (feat)]])" - crit +1d6+attack[*]([[Lightning Weapon]]) - [[Thunder Leap (power)]] - 2d6+10, "crit +1d6+attack[*]([[Lightning Weapon]])" - secondary 2d6+6 and push - "+4" [[Charisma (Cha)]] - "+5"[*]([[Sorcerous Power (class feature)]]) - +1[*]([[Lightning Weapon]]) - + - crit +1d6+attack[*]([[Lightning Weapon]]) - [[At-Will Powers]] - [[Gloaming Cut (power)]] #[[Rogue]] Melee: "Attack 1d20"+11", Hit ""(1d4)"+1"+2d8[*]([[Backstabber (feat)]])", "crit +1d6+attack[*]([[Lightning Weapon]])""" Ranged: "Attack 1d20"+9", Hit ""(1d6)""+2d8[*]([[Backstabber (feat)]])""" - #[[ttrpgs/Order of the Wandering Mind/Level 1 (Yuki)]] - "From the shadows you strike, and into the shadows you flee. At-Will ✦ Martial, Weapon Standard Action Melee or Ranged weapon Requirement: You must be wielding a crossbow, a light blade, or a sling. Target: One creature Attack: [[Dexterity (Dex)]] vs. [[Armor Class]] Hit: 1[W] damage. Level 21: 2[W] damage. Effect: You shift a number of squares equal to your Intelligence modifier, and you can make a Stealth check to become hidden." - [[Lightning Strike (power)]] #[[ttrpgs/Order of the Wandering Mind/Sorcerer]] "Attack 1d20"+7", Hit "1d8+10, "crit +1d6[*]([[Lightning Weapon]])"", "secondary "+5" " " - #[[ttrpgs/Order of the Wandering Mind/Level 1 (Yuki)]] - "Lightning strikes your foe and then ricochets to another enemy. At-Will ✦ Arcane, Implement, Lightning Standard Action Ranged 10 Target: One creature Attack: [[Charisma (Cha)]] vs. [[Reflex Defense]] Hit: 1d8 + Charisma modifier lightning damage. A creature of your choice other than the target and within 10 squares of the target takes lightning damage equal to your [[Dexterity (Dex)]] modifier. Level 21: 2d8 + Charisma modifier lightning damage. Storm Magic: You can apply your Storm Power bonus either to the damage roll against the target or to the damage taken by the enemy within 10 squares of the target." - Basic attacks - Melee: "Attack 1d20"+7", Hit ""(1d4)"+6"+2d8[*]([[Backstabber (feat)]])", "crit +1d6+attack[*]([[Lightning Weapon]])""" - Ranged: "Attack 1d20"+9", Hit ""(1d6)""+5""+2d8[*]([[Backstabber (feat)]])""" - Free actions - [[Lightning Weapon]] - "Power (At-Will ✦ Lightning): Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal. " - [[Encounter Powers]] - [ ] [[Acrobat's Blade Trick (power)]] #[[Rogue]] "Attack 1d20"+11", Hit ""(1d4)"+6"+2d8[*]([[Backstabber (feat)]])", "crit +1d6+attack[*]([[Lightning Weapon]])""" - "You flip into a spinning acrobatic display of flashing blades. Then the display transforms into a deadly attack. Encounter ✦ Martial, Weapon Standard Action Close burst 1 Prerequisite: You must be trained in Acrobatics. Requirement: You must be wielding a light blade. Target: Each enemy in burst you can see Attack: [[Dexterity (Dex)]] vs. [[Armor Class]] Hit: 1[W] + Dexterity modifier damage Effect: After the attack, you can shift a number of squares equal to the number of enemies you hit with this attack. During the shift, you can move through squares occupied by enemies you hit with this attack." - [ ] [[Dancing Lightning (power)]] #[[ttrpgs/Order of the Wandering Mind/Sorcerer]] "Attack 1d20"+7", Hit "2d10+10, "crit +1d6+attack[*]([[Lightning Weapon]])"", "area "+4"" " - #[[ttrpgs/Order of the Wandering Mind/Level 3 (Yuki)]] - "As lightning strikes your foe, thunder batters creatures around it. Encounter ✦ Arcane, Implement, Lightning, Thunder Standard Action Ranged 10 Target: One creature Attack: [[Charisma (Cha)]] vs. [[Reflex Defense]] Hit: 2d10 + Charisma modifier lightning damage, and each creature adjacent to the target takes thunder damage equal to your Charisma modifier." - Minor actions - [ ] [[Cloud of Darkness (power)]] #[[Drow]] - "A shroud of blackness descends around you, hiding you from sight. Encounter Minor Action Close burst 1 Effect: The burst creates a cloud of darkness that remains in place until the end of your next turn. The cloud blocks line of sight, squares within it are totally obscured, and creatures entirely within it are blinded until they exit. You are immune to these effects." - [ ] [[Quick Fingers (power)]] #[[Rogue]] #[[ttrpgs/Order of the Wandering Mind/Utility Powers]] - #[[ttrpgs/Order of the Wandering Mind/Level 2 (Yuki)]] - "You can pilfer a coin pouch in the blink of an eye. Encounter ✦ Martial Minor Action Personal Prerequisite: You must be trained in Thievery. Effect: Make a Thievery check as part of this action, even if the check is normally a standard action." - [[Daily Powers]] - [ ] [[Spinning Blade Leap (power)]] #[[Rogue]] "Attack 1d20"+11", Hit "2*"(1d4)"+6"+2d8[*]([[Backstabber (feat)]])", "crit +1d6+attack[*]([[Lightning Weapon]])"" " - #[[ttrpgs/Order of the Wandering Mind/Level 1 (Yuki)]] - "You leap into the air, landing atop your foe. You stab down and then leap off. Daily ✦ Martial, Weapon Standard Action Melee weapon Requirement: You must be wielding a light blade. Effect: Before and after the attack, you shift your speed. Target: One creature Attack: [[Dexterity (Dex)]] vs. [[Armor Class]] Hit: 2[W] + Dexterity modifier damage. Miss: Half damage." - [ ] [[Thunder Leap (power)]] "Attack 1d20"+7", Hit "2d6+10, "crit +1d6+attack[*]([[Lightning Weapon]])"", "secondary 2d6+6 and push" " - #[[ttrpgs/Order of the Wandering Mind/Level 5 (Yuki)]] - "A thunderclap propels you into the air, and you land with a deafening crack, pushing your foes away. Daily ✦ Arcane, Implement, Thunder Standard Action Close burst 1 Primary Target: Each creature in burst Primary Attack: [[Charisma (Cha)]] vs. [[Fortitude Defense]] Hit: 2d6 + Charisma modifier thunder damage. Effect: You jump a number of squares equal to your speed + your Charisma modifier. This movement does not provoke opportunity attacks. Then make a secondary attack. Secondary Target: Each creature in burst Secondary Attack: Charisma vs. Fortitude Hit: 2d6 thunder damage, and you push the secondary target 1 square." - Jump 6"+4"=10 - Free actions - [ ] [[Lightning Weapon]] +1d6 - "Power (Daily ✦ Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage. Level 15 or 20: 2d6 lightning damage. Level 25 or 30: 3d6 lightning damage." - Skills: 1d20 + bonus below - "base" skill is ABIL MOD+1/2LVL + TRND - {{[[table]]}} - **Bonus** - **Skill Name** - **ABIL** - **ABIL MOD+1/2LVL** - **TRND(+5)** - **ARMOR PENALTY** - **MISC** - +12 - [[ttrpgs/Order of the Wandering Mind/Acrobatics (Skill)]] - [[Dexterity (Dex)]] - "+7" - [x] - + - + - +3 - [[ttrpgs/Order of the Wandering Mind/Arcana (Skill)]] - [[Intelligence (Int)]] - "+1""+2" - [ ] - + - + - +3 - [[ttrpgs/Order of the Wandering Mind/Athletics (Skill)]] - [[Strength (Str)]] - "+1""+2" - [ ] - + - + - +6 - [[ttrpgs/Order of the Wandering Mind/Bluff (Skill)]] - [[Charisma (Cha)]] - "+4""+2" - [ ] - + - + - +6 - [[ttrpgs/Order of the Wandering Mind/Diplomacy (Skill)]] - [[Charisma (Cha)]] - "+4""+2" - [ ] - + - + - +1 - [[ttrpgs/Order of the Wandering Mind/Dungeoneering (Skill)]] - [[Wisdom (Wis)]] - "-1""+2" - [ ] - + - + - +2 - [[Endurance (Skill)]] - [[Constitution (Con)]] - "+0""+2" - [ ] - + - + - +3 - [[ttrpgs/Order of the Wandering Mind/History (Skill)]] - [[Intelligence (Int)]] - "+1""+2" - [ ] - + - + - +1 - [[ttrpgs/Order of the Wandering Mind/Insight (Skill)]] - [[Wisdom (Wis)]] - "-1""+2" - [ ] - + - + - +8 - [[ttrpgs/Order of the Wandering Mind/Intimidate (Skill)]] - [[Charisma (Cha)]] - "+4""+2" - [ ] - + - +2[*]([[Drow]]) - +1 - [[ttrpgs/Order of the Wandering Mind/Nature (Skill)]] - [[Wisdom (Wis)]] - "-1""+2" - [ ] - + - + - +6 - [[ttrpgs/Order of the Wandering Mind/Perception (Skill)]] - [[Wisdom (Wis)]] - "-1""+2" - [x] - + - + - +14 - [[ttrpgs/Order of the Wandering Mind/Stealth (Skill)]] - [[Dexterity (Dex)]] - "+7" - [x] - + - +2[*]([[Drow]]) - +11 - [[ttrpgs/Order of the Wandering Mind/Streetwise (Skill)]] - [[Charisma (Cha)]] - "+4""+2" - [x] - + - + - +12 - [[ttrpgs/Order of the Wandering Mind/Thievery (Skill)]] - [[Dexterity (Dex)]] - "+7" - [x] - + - + - Feats - [[Two-fisted Shooter (feat)]] - "Prerequisite: Rogue Benefit: You can treat the hand crossbow as an [[Off-hand (weapon)]], and you can reload it one-handed as a free action. When you score a critical hit and have a hand crossbow in your off hand, you can make a ranged basic attack with that weapon." - [[Backstabber (feat)]] - "Prerequisites: Rogue, Sneak Attack class feature Benefit: The extra damage dice from your Sneak Attack class feature increase from d6s to d8s." - [[ttrpgs/Order of the Wandering Mind/Hybrid Talent (feat)]] - [[Rogue Tactics (class feature)]]: [[ttrpgs/Order of the Wandering Mind/Cunning Sneak (rogue)]] - "You don't take a penalty to Stealth checks for moving more than 2 squares, and you take a –5 penalty instead of a –10 penalty to Stealth checks for running. If you end a move action at least 3 squares away from your starting position, you can make a Stealth check to become hidden if you have any concealment or any cover, except for cover provided by intervening allies." - Other feats I like - [[Practiced study (feat)]] - "Prerequisite: Any martial class Benefit: You can master and perform martial practices (page 147). You acquire one martial practice of your level or lower." - [[Ruthless Hunter (feat)]] - "Prerequisite: Drow Benefit: When you wield a hand crossbow, its weapon damage die increases to 1d8, and it becomes a high crit weapon." - [[Swift Footwork (feat)]] - "Prerequisite: Ranger or rogue Benefit: Whenever you use a martial encounter or daily power that allows you to shift, you can shift 2 extra squares." - [[Opportunity Knocks (feat)]] - "Prerequisite: Rogue Benefit: Whenever you hit with an opportunity attack, or when an enemy misses you with an opportunity attack, the enemy you hit or the enemy that missed you grants combat advantage to you until the end of your next turn." - [[Improved Cunning Sneak (feat)]] - "Prerequisite: Rogue, Cunning Sneak class feature Benefit: When you make a Stealth check to become hidden using your [[ttrpgs/Order of the Wandering Mind/Cunning Sneak (rogue)]] class feature, you must end a move action at least 2 squares away from your starting position instead of 3." - [[Slaying Action (feat)]] - "Prerequisites: Rogue, Sneak Attack class feature Benefit: If you spend an action point to take an extra action and have already dealt Sneak Attack damage during this round, you can deal the extra damage a second time during this turn." - Equipment - [[Hand crossbow (simple ranged)]] - [[Lightning Weapon]] : [[Dagger (simple melee)]] - "This weapon crackles with dancing lightning. Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp Weapon: Any Enhancement: Attack rolls and damage rolls Critical: +1d6 lightning damage per plus Power (At-Will ✦ Lightning): Free Action. All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal. Power (Daily ✦ Lightning): Free Action. Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage. Level 15 or 20: 2d6 lightning damage. Level 25 or 30: 3d6 lightning damage." -