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date:: [[2024-07-07]]
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# [[009_20240707]]
![[009_20240707.svg]]
## Session Summary
> [!tldr] [[009_20240707]]
> ^summary
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## Video
[Video]()
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---
## Recap
![[ttrpgs/The Great Dark/008_20240623 Beasts of the Dark#^summary]]
---
## Log
Countdown dice
- Mixed success *does* bump up a countdown die.
- Full success does not bump it up.
- Full failure: either of the two:
- goes up by two
- goes up by one but there's another consequence
Sleeping
- Ash falls asleep in the library
- Tarrin and Calliope sleep in the lighthouse
- We really are too high to see too many details in our vigil.
- Tarrin doesn't see anything on the beach. There's no motion or sound either, other than the crashing of the waves.
- Tarrin sees there's a gull perched on the rail and it has something in its mouth. She throws a bit of food to try to entice it. It's unusual for it to even be up, and even more unusual for it to not move for the food. Then the thing in its mouth squirms. It looks like it's some sort of crustacean with legs. There's a faint scrabbling from somewhere. Lots of spider crabs come from cracks and go to the light and we see that they do something. They came from the water.
- Eric goes to The Rusty Nail, the only inn in Seasway. There are zombies there too!
Next day, the technicians come in to work on the light again. The veteran technician, after a couple hours, says that there was a connector (not the light, not the electricity) that transformed the energy and was vital to its functioning and it no longer works. It doesn't seem to be damaged in any way, but it's not working anymore. Something drilled or worked its way into it. It's the kind of strange failure that's been going on for a while now.
Tarrin had looked into her parents' disappearance before.
- They went out on his fishing boat and disappeared. People don't really know why they would go out at night. But she was able to sneak a look at some records when she grew up a bit, and there was some evidence/talk that they were maybe involved in some sort of smuggling.
- There was a place further to the east, a sort of Smugglers' Den, that could be reached from Seasway. (near [[The Scarlet Wood]]). She's come close to the base before, but not as an adult.
I encourage Tarrin to talk to her parents because mine are alive and they're not there for me by choice, and Tarrin's parents have a very good reason for not having been there for her. Ash also says that it's a gift to be given a second chance because not everyone gets there.
Ash researches some more in the library.
- [[Lightkeeper Fahra Slate]] is not great at making friends. He finds lots of letters to her from people who claim she's a pain in the ass. But she kind of matches the town: she and the town are both prickly and not that friendly.
- This is a town that has known much sorrow. "What the sea gives, the sea takes away. What the sea takes, the sea gives." The sea has taken a lot. That's why the dead outnumber the living. Most of the people who have died and come back died under Fahra's watch. Hmmm...
- ? What did she do when she came to Seasway? Did she install the light in the lighthouse?
- ? Why would the coming of a lightkeeper cause more people to die/come back?
- Fahra is an orphan. There's no mention of how her parents died. She wasn't married, but there are indications that she had a love of her life for some time who died. She never married. There was a funeral for her lover later. There's a curious gap between when the person died and when they were buried.
- ? Was she trying to bring her lover back from the dead, and whatever artifact she used went awry and that's why people are coming back?!
Talking to Tarrin's parents, [[Nils]] and [[Anise]]
- Tarrin was the only child.
- Her parents loved her very much. Her mum was the mayor and her dad was "fishing" a lot.
- They love to tell stories about Tarrin.
- They seem to have gotten normal deaths at sea.
- Tarrin wants to know why they were doing the smuggling. Anise says that Nils got sick and the bills got expensive. They needed a way to get more money. [[Ugly Joe]] was the person they worked for. They'd had a few emergencies and money issues here and there. It's so much faster to take the boat to the smugglers' den. They were just so sorry to leave her.
- They were smuggling [[Scarlet]]. It's a high-margin drug that grows in [[The Scarlet Wood]], but there are chemicals that you can use to grow it elsewhere. Going by sea kind of bypassed the police, and if they were stopped, they were just fishermen. And Anise was the mayor of the town. Their ships were never searched.
- (Eric takes a Brain Bleed from Tarrin's interaction with her parents.)
- Point from Read to Move.
- He becomes more like his father: colder, more distant, more physically fit.
- Tarrin asks what happened after they died, and it's like a burglar alarm is tripped. They absolutely flip into zombies.
- Tarrin tries to intimidate them too, meeting them head to head. "Sit back down!"
- Calliope tries to defuse the situation.
- Ash spent a lot of time caring for his sick wife. He freezes and shuts down at the similarities between him and Anise and his wife and Nils.
- Eric is outside the room but not unconscious. He hears the growl from outside.
- The parents are now snarling. They're not attacking. They're retreating, but still recognisably monstrous.
- Tarrin asks the monsters that they've become.
- Tarrin: "Who are you?"
- Nils: "We come from the depths. Have no name."
- Tarrin: "Are you one? Or many?"
- Anise: "Are so many."
- Tarrin: "Why are you here?"
- Anise: "It comes. We give. And take."
- Tarrin: "What do you give?"
- They're trying to return to them being her parents. Tarrin tries to grab Nils and try to get more information, but they slip back into their humanity.
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# Text Elements
# Drawing
```json
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```
%%