## [[030a_8360126 Explaining rules for Strongholds and Followers]]
[[Strongholds and Followers]]
- I'm giving you the rules now so you know what's possible, but you don't have to do any of this now or ever. We can dig into this as much or as little as you want.
- I didn't write these rules; I looked them up because I didn't want to make them. However, I'm open to bending them if you have ideas for how to make it better, or simpler, or just more enjoyable for you. I just don't want to create a very complicated system that I'll have to make sure is still balanced-- the rules here are balanced and have already been playtested.
### How to get strongholds
- Build one
- Renovate an old one (halves costs)
- Receive or find a working one
### Benefits of strongholds
- Demesne effect
- Stronghold actions
- Class Feature Improvement once per level per extended rest
- Followers
- extra depending on type of stronghold
Note: Only one person can get benefits at a time, and you can switch the person during an extended rest
### Types of strongholds
- Keep
- Fortified defensive structure
- Benefit: army (units), training
- Cost: 10,000 gp
- Tower
- Structure for researching arcane spells (only for arcane spellcasters)
- Benefit: new/modified spells
- Cost: 8,000 gp
- Temple
- Sacred structure for communing with deities
- Benefit: ability to ask deity for help
- Cost: 8,000 gp
- Establishment
- Business
- Benefit: make money and gather intel
- Cost: 6,000 gp
- Castle is made up of a combination of these
- All of these can take different forms (ex: a pirate ship is a type of keep)
### Followers
- per class:
- [[Strongholds and Followers#Barbarian Followers]]
- [[Strongholds and Followers#Fighter Followers]]
- [[Strongholds and Followers#Rogue Followers]]
- [[Strongholds and Followers#Bard Followers]]
Types:
1. Units - military
2. Retainers - can come with you
3. Artisans - can make you stuff out of organs
### Allies
- Ambassadors
- Special allies
## Leveling up
- What classes are you taking a level in?
- Do we want to roll for HP, or just take the fixed one?
- At any point, if you are bored with your character or want to try something new, let me know-- don't feel like you're stuck with the first one you made.
## Stars and wishes
- What are some major highlights of the campaign so far?
- What would you like to see more of?
- What would you like to see less of?
- How do you feel about your characters and where do you want to take them?
## Log
Ora had a thought about using the abandoned building where Silva trained her. I think creating an establishment in Darktow would be different in the following respects:
- It generates 10% more income.
- It's way easier to get secrets and rumors about current events, organizations, or people-- significantly lower DC.
- The Plank King will take as little as 20% (depending on the roll) in taxes.
I told them I'd create custom Followers charts for them with units and people that make sense for where the strongholds are.