## About flying - Flying severely unbalances the game. At this level, a wizard can cast Fly, but only for 10 minutes, and it would use one of three high-level spell slots to do it. A druid can fly, but they can't cast spells at all while they're flying, so they can't attack while flying. - Giving you a flying mount that you can fly all the time, at this level, is severely overpowered. To the point that I will need to also significantly increase the level of difficulty of all encounters. - On top of that, the carbuncle that you saw was an adult, fully grown. If you want a flying mount, you'll need to bond with a young one and take it around with you for a while until it can fly. If you want to put in the time, I'll let you fly eventually. ## Finding mounts to tame A character seeking a mount must first find creatures to tame. This can be done using several skills, and the DC for finding suitable mounts is equal to DC 13 + the creature's CR. ### Available mounts - [x] CR 1: [[Carbuncles|Carbuncle]] as a baby, CR 5 later - [x] CR 1: [[Giant toad mount]] - CR 1: [[Hippogriff mount]] (only in [[Bwualli]]) - [x] CR 1: [[Giant axolotl mount]] - CR 3: [[Nightmare mount]] (only in [[The Shattered Teeth]]) - [x] CR 3: [[Basilisk mount]] - CR 3: [[Owlbear mount]] - [x] CR 4: [[Chuul mount]] - CR 5: [[Bulette mount]] - CR 5: [[Juvenile Purple Worm Mount]] (only in [[Zhuri]]) ## Taming a mount A character must make an Animal Handling check with DC 13+CR of the creature. A character who feeds and cares for the animal gets advantage on the check. | Distance from DC | Result | | ---------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | -5 or lower | The mount is hostile towards the rider and attacks. The DC on the next check to tame the mount increases by 2. | | -4 to -1 | The mount attempts to fling the rider off its back. The rider must succeed on a DC 15 Strength saving throw or be knocked prone. The DC on the next check to tame the mount increases by 1. | | 0 (meets DC) | The mount is temporarily trained for 8 hours. The rider must then attempt to tame the creature again. | | +1 to +4 | The mount is temporarily trained for 24 hours. The rider must then attempt to tame the creature again. | | +5 or higher | The mount is permanently trained and loyal towards the rider. | [^arcadia] ## Mounted creatures Once a creature becomes a mount, they get temporary HP equal to 3 times their owner's Proficiency Bonus. ### Actions in combat - Mounted creatures act on the same initiative as their owners. - Mounts can move and take *dash, disengage,* or *dodge* on their own, but they need to be commanded to do anything else as a bonus action. - Riders can also spend a bonus action to make a vaulting attack: they make an Athletics or Acrobatics check with DC = 10 + mount's CR. On a success, they get advantage on the next attack on this turn. - On a failure: the rider falls prone next to the mount and has speed 0. [^arcadia]: Abeel, W. (2021). _Jumping on mounted combat_. Arcadia Issue 1 January 2021, pp. 20-31. [[Arcadia]].