%% Last Updated: - [[2021-04-27]] %% ## Trade Goods [^phb] | Cost | Goods | | ------ | -------------------------------------------- | | 1 cp | 1 lb. of wheat | | 2 cp | 1 lb. of flour or one chicken | | 2 cp | Bread, loaf | | 4 cp | Ale (mug) | | 5 cp | 1 lb. of salt | | 1 sp | 1 lb. of iron or 1 sq. yd. of canvas | | 1 sp | Cheese, chunk | | 2 sp | Ale (gallon) | | 2 sp | Wine, common (pitcher) | | 3 sp | Meat, chunk | | 5 sp | 1 lb. of copper of 1 sq. yd. of cotton cloth | | 1 gp | 1 lb. of ginger or one goat | | 2 gp | 1 lb. of cinnamon or pepper, or one sheep | | 3 gp | 1 lb. of cloves or one pig | | 5 gp | 1 lb. of silver or 1 sq. yd. of linen | | 10 gp | Wine, fine (bottle) | | 10 gp | 1 sq. yd. of silk or one cow | | 10 gp | Banquet (per person) | | 15 gp | 1 lb. of saffron or one ox | | 50 gp | 1 lb. of gold | | 500 gp | 1 lb. of platinum | ## Lifestyle expenses [^phb] | Lifestyle | Total/day | Meals (day) | Lodging (day) | | ------------ | ------------- | ----------- | ------------- | | Wretched | - | - | - | | Squalid | 1 sp | 3 cp | 7 cp | | Poor | 2 sp | 6 cp | 1 sp | | Modest | 1 gp | 3 sp | 5 sp | | Comfortable | 2 gp | 5 sp | 8 sp | | Wealthy | 4 gp | 8 sp | 2 gp | | Aristocratic | 10 gp minimum | 2 gp | 4 gp | ### Lifestyle descriptions **Wretched.** You live in inhumane conditions. With no place to call home, you shelter wherever you can, sneaking into barns, huddling in old crates, and relying on the good graces of people better off than you. A wretched lifestyle presents abundant dangers. Violence, disease, and hunger follow you wherever you go. Other wretched people covet your armor, weapons, and adventuring gear, which represent a fortune by their standards. You are beneath the notice of most people. **Squalid.** You live in a leaky stable, a mud-floored hut just outside town, or a vermin-infested boarding house in the worst part of town. You have shelter from the elements, but you live in a desperate and often violent environment, in places rife with disease, hunger, and misfortune. You are beneath the notice of most people, and you have few legal protections. Most people at this lifestyle level have suffered some terrible setback. They might be disturbed, marked as exiles, or suffer from disease. **Poor.** A poor lifestyle means going without the comforts available in a stable community. Simple food and lodgings, threadbare clothing, and unpredictable conditions result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and disease. People at this lifestyle level tend to be unskilled laborers, costermongers, peddlers, thieves, mercenaries, and other disreputable types. **Modest.** A modest lifestyle keeps you out of the slums and ensures that you can maintain your equipment. You live in an older part of town, renting a room in a boarding house, inn, or temple. You don't go hungry or thirsty, and your living conditions are clean, if simple. Ordinary people living modest lifestyles include soldiers with families, laborers, students, priests, hedge wizards, and the like. **Comfortable.** Choosing a comfortable lifestyle means that you can afford nicer clothing and can easily maintain your equipment. You live in a small cottage in a middle-class neighborhood or in a private room at a fine inn. You associate with merchants, skilled tradespeople, and military officers. **Wealthy.** Choosing a wealthy lifestyle means living a life of luxury, though you might not have achieved the social status associated with the old money of nobility or royalty. You live a lifestyle comparable to that of a highly successful merchant, a favored servant of the royalty, or the owner of a few small businesses. You have respectable lodgings, usually a spacious home in a good part of town or a comfortable suite at a fine inn. You likely have a small staff of servants. **Aristocratic.** You live a life of plenty and comfort. You move in circles populated by the most powerful people in the community. You have excellent lodgings, perhaps a townhouse in the nicest part of town or rooms in the finest inn. You dine at the best restaurants, retain the most skilled and fashionable tailor, and have servants attending to your every need. You receive invitations to the social gatherings of the rich and powerful, and spend evenings in the company of politicians, guild leaders, high priests, and nobility. You must also contend with the highest levels of deceit and treachery. The wealthier you are, the greater the chance you will be drawn into political intrigue as a pawn or participant. ## Services | Service | Cost | | ------------------------- | ------------------------------ | | Coach cab (between towns) | 3 cp per mile | | Coach cab (within a city) | 1 cp | | Hireling (skilled) | 2 gp per day | | Hireling (untrained) | 2 sp per day | | Messenger | 2 cp per mile | | Road or gate toll | 1 cp | | Ship's passge | 1 sp per mile | | Minor nonmagical care | 3 sp per use of Medicine skill | | Major nonmagical care | 1 gp per day | [^phb] [^eberron] ## Mounts | Mount | Cost | Speed | Carrying Capacity | | -------------- | ------ | ------ | ----------------- | | Camel | 50 gp | 50 ft. | 480 lb. | | Donkey or mule | 8 gp | 40 ft. | 420 lb . | | Draft horse | 50 gp | 40 ft. | 540 lb. | | Elephant | 200 gp | 40 ft. | 1,320 lb. | | Mastiff | 25 gp | 40 ft. | 195 lb. | | Pony | 30 gp | 40 ft. | 225 lb. | | Riding horse | 75 gp | 60 ft. | 480 lb. | | Warhorse | 400 gp | 60 ft. | 540 lb. | [^phb] ### Renting mounts | Mount | Cost | Duration | | ------------ | ---- | --------------------- | | Riding horse | 5 gp | 1 week | | Riding horse | 1 gp | 1 day, indefinite end | ### Accessories for mounts | Item | Cost | Weight | | ------------------ | ------ | ------- | | Barding | x4 | x2 | | Bit and bridle | 2 gp | 1 lb. | | Carriage | 100 gp | 600 lb. | | Cart | 15 gp | 200 lb. | | Chariot | 250 gp | 100 lb. | | Feed (per day) | 5 cp | 10 lb. | | Saddlebags | 4 gp | 8 lb. | | Sled | 20 gp | 300 lb. | | Stabling (per day) | 5 sp | - | | Wagon | 35 gp | 400 lb. | #### Saddles | Item | Cost | Weight | | -------- | ----- | ------ | | Exotic | 60 gp | 40 lb. | | Military | 20 gp | 30 lb. | | Pack | 5 gp | 15 lb. | | Riding | 10 gp | 25 lb. | ## Vehicles | Item | Cost | Speed | | ------------ | --------- | --------- | | Galley | 30,000 gp | 4 mph | | Keelboat | 3,000 g | 1 mph | | Longship | 10,000 | 3 mph | | Rowboat | 50 gp | 1 1/2 mph | | Sailing ship | 10,000p | 2 mph | | Warship | 25,000 gp | 1/2 mph | ## Related - [[Weapons]] - [[Armor]] - [[Adventuring Gear]] - [[Magical Prices]] ## References [^phb]: Crawford, J. (2014). _Dungeons & Dragons player's handbook, fifth edition_. Accessed in April 2021 from [D&D Beyond](https://www.dndbeyond.com/sources/phb/equipment#TradeGoods). [^eberron]: Crawford, Wyatt, Baker (2019). _Eberron: Rising from the last war._ Accessed on [D&D Beyond](https://www.dndbeyond.com/sources/erftlw/welcome-to-eberron#Communication) in April 2021.