- Level:: Cantrip
- Casting Time:: 1 Action
- Range or Area:: Self
- Components: V, S
- Duration:: 10 Minutes
- School:: Conjuration
- Attack or Save:: Ranged
- Damage or Effect:: Fire
- A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
- You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
- This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).