- Last Updated: [[2021-01-21]] - Source: https://tohita.co/life-aboard-a-ship-in-dd-5e-part-1-crew-world-building-in-dd-5e/ - Roles below, with numbers representing shares of spoils - Captain: 3 - Charismatic leader of a crew, rather than a ship. They need to be good at making snap decisions based on information presented to them as well as personal knowledge of the motivations of each crewmember. - Cannot be trained without first training two other positions. - First mate: 1.5 - second in line to captain, does whatever the captain requires and serves as a go-between for many of the crew and the captain - Quartermaster: 2 - Stop infighting among the crew - Distribute spoils - Captains a secondary ship if one is captured - Navigator: 1.5 - Plot the course of a ship given a destination by the captain, taking into account weather patterns and knowledge of nearby dangers (reefs, etc) - Boatswain or bosun: 1 - Makes sure the ship is functional, checks rigging - Collects supplies for the crew/ship, keeps track of food stock - Makes sure sails are taken care of - Carpenter: 1 - Assesses and maintains ship's structural integrity - Makes repairs as needed - Doubles as ship surgeon - Master Gunner: 1.5 - Handle cannons, ballistas, explosives, and other firepower - Manages powder monkeys -