- The sahuagin shaman Selachai tapped into Uk’otoa’s magic to wreak vengeance on the shark hunters of Palma Flora. The unfortunate hunters who failed to escape were transformed into monstrosities with coarse grayish skin, the head of a shark, and a muscular, humanoid physique. These creatures possess all their previous intelligence and personality, but they respond to the control of their sahuagin masters’ Shark Telepathy. - A [sharkbody abomination](https://www.dndbeyond.com/monsters/sharkbody-abomination) uses the [hunter shark](https://www.dndbeyond.com/monsters/hunter-shark) stat block, with these changes: - It is an aberration. - It can breathe air and water, but needs to be submerged at least once every 4 hours to avoid suffocating. - It has humanoid limbs and a walking speed of 20 feet. - The curse that transformed it into an abomination can be undone only by a [remove curse](https://www.dndbeyond.com/spells/remove-curse) spell or similar magic. - The true horror of the sharkbody abominations is that they might be people the characters met and left behind in the first part of this adventure. If you want to sting your players’ emotions as they fight these monsters, describe how the sharkbody abomination resembles a specific NPC the characters failed to save.