```statblock name: Shemshime size: Medium type: undead ac: 19 hp: 120 speed: 0 ft., fly 40 ft. (hover) stats: [6, 17, 10, 17, 14, 16] saves: - Intelligence: 5 - Wisdom: 4 skillsaves: - Perception: 4 - Stealth: 7 damage_resistances: Acid, bludgeoning, fire, lightning, piercing, slashing, thunder damage_immunities: Cold, necrotic, poison condition_immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained senses: Darkvision 120 ft., Passive Perception 14 languages: Telepathy 60 ft. cr: 10 traits: - [Crushing End, If damage reduces Shemshime to 0 hit points, Shemshime instead drops to 1 hit point unless the damage is the result of Shemshime being crushed by an object weighing at least 1,000 pounds.] - [Incorporeal Movement, Shemshime can move through other creatures and objects as if they were difficult terrain. It takes 5 force damage if it ends its turn inside an object.] actions: - [Maddening Touch, Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6+3) psychic damage.] - [Whispers of Violence, Shemshime chooses up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 16 Wisdom saving throw, or that target takes 7 (1d8+3) and must use its reaction to make a melee weapon attack against one creature it can reach (SHemshime's choice) that Shemshime can see.] - [Howling Babble (Recharge 6), Shemshime targets one creature it can see within 30 feet of it. The creature must make a DC 16 Wisdom saving throw. On a failed save, it takes 21 (4d8+3) psychic damage and is stunned until the end of its next turn. On a successful save, it takes half as much damage and isn't stunned.] ```