Smith’s tools allow you to work metal, heating it to alter its shape, repair damage, or work raw ingots into useful items. [[Blacksmithing]] with smith's tools confers some advantages: - You can add your proficiency bonus to some skill checks related to smithing. - You can repair metal items. - You can craft metal items. ## Components Smith’s tools include hammers, tongs, charcoal, rags, and a whetstone. ## Skill checks that benefit from proficiency **[Arcana](https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Arcana)** and **[History](https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#History).** Your expertise lends you additional insight when examining metal objects, such as weapons. **[Investigation](https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores#Investigation).** You can spot clues and make deductions that others might overlook when an investigation involves armor, weapons, or other metalwork. ## Repairing metal items With access to your tools and an open flame hot enough to make metal pliable, you can restore 10 hit points to a damaged metal object for each hour of work. | Activity | DC | | -------------------------------- | --- | | Sharpen a dull blade | 10 | | Repair a suit of armor | 15 | | Sunder a nonmagical metal object | 15 | ## Crafting metal items ### Requirements #### Skill To attempt to craft a metal item, a character must be proficient with the relevant tools or skill (having both gives you double bonuses). #### Crafting Cost Half of the item's gold cost in materials, rounded down. #### Plans - Knowledge of how to make the item. - Learning plans - Simple: Study or design item for a short rest - Moderate: Help a more experienced smith make one. (spend a quarter of the time it takes to craft one) - Complex: Help a more experienced smith make one. - Legendary: ??? #### Equipment - Smith's Tools - Forge or [[Makeshift Forge]] - Simple and Moderate can be done in a [[Makeshift Forge]] - Complex can only be done with a forge #### Crafting Time ![[Making Tools Useful in 5e - Smith's Tools — Dump Stat Adventures#^28e7f5]] DON'T ROUND UP FOR SIMPLE #### Skill check d20 + proficiency with tools + Strength modifier. - Moderate: DC 11 check for every week spent. Need number of successes in "Crafting Time" above. - Complex: DC 20 check for every week spent. ### Classes of metal items #### Simple Metalwork | Name | Crafting Cost | Crafting Time | Known by Boris | | ----------------------------- | ------------- | ------------------------- | -------------- | | Dagger | 1 gp | 2 hours | ✅ | | Handaxe | 2 gp 5 sp | 4 hours | ✅ | | Javelin | 2 sp 5 cp | 4 hours | ✅ | | Light hammer | 1 gp | 4 hours | ✅ | | Mace | 2 gp 5 sp | 1 day | ✅ | | Sickle | 5 sp | 2 hours | ✅ | | Crossbow prod | 12 gp 5 sp | 1 day 2 hours | ✅ | | Darts, crossbow bolts, arrows | 3 cp each | 30 minutes each, 1 day/20 | ✅ | | Breastplate | 200 gp | 5 days | ✅ | | Half plate | 375 gp | 10 days | ❌ | | Shield | 5 gp | 1 day 4 hours | ❌ | Simple metalwork involves no moving parts and are usually made of one piece of metal. It includes all simple weapons, some medium armor (breastplate and half-plate), and shields. **Learning Plans**: study or design item for a short rest **Equipment Required**: Makeshift forge. **DC**: None; meeting requirements is an automatic success. #### Moderate Metalwork: DC 11 | Name | Crafting Cost | Crafting Time | Successes | Known by Boris | | ----------- | ------------- | ------------- | --------- | -------------- | | Battleaxe | 5 gp | 2 days | 1 | ✅ | | Flail | 5 gp | 1 day | 1 | ✅ | | Glaive | 10 gp | 3 days | 1 | ✅ | | Greataxe | 15 gp | 4 days | 1 | ✅ | | Halberd | 10 gp | 4 days | 1 | ✅ | | Lance | 5 gp | 3 days | 1 | ✅ | | Longsword | 7 gp 5 sp | 2 days | 1 | ✅ | | Maul | 5 gp | 5 days | 1 | ✅ | | Morningstar | 7 gp 5 sp | 2 days | 1 | ✅ | | Pike | 2 gp 5 sp | 9 days | 2 | ✅ | | Rapier | 12 gp 5 sp | 1 days | 1 | ❌ | | Scimitar | 12 gp 5 sp | 2 days | 1 | ❌ | | Shortsword | 5 gp | 1 day | 1 | ✅ | | Trident | 2 gp 5 sp | 2 days | 1 | ✅ | | War pick | 2 gp 5 sp | 1 day | 1 | ✅ | | Warhammer | 7 gp 5 sp | 1 day | 1 | ✅ | | Chain shirt | 25 gp | 10 days | 2 | ✅ | | Scale mail | 25 gp | 23 days | 5 | ❌ | Moderate metalwork involves multiple pieces of metal in more intricate shapes: most martial weapons, some medium armor (chain shirt and scale mail). **Learning Plans**: Help a more experienced smith make one. (Spend a quarter of the time it takes to craft one.) **Equipment Required**: Makeshift forge. **DC**: 11. (d20 + proficiency with tools + Strength modifier) #### Complex Metalwork: DC 20 | Name | Crafting Cost | Crafting Time | Successes | Known by Boris | | ---------- | ------------- | ------------- | --------- | -------------- | | Greatsword | 25 gp | 6 days | 2 | ❌ | | Ring mail | 15 gp | 40 days | 8 | ❌ | | Chain mail | 37 gp 5 sp | 55 days | 11 | ❌ | | Splint | 100 gp | 60 days | 12 | ❌ | | Plate | 750 gp | 65 days | 13 | ❌ | Complex metalwork involves lots of pieces and moving parts. It includes some martial weapons (greatsword) and all heavy armor. **Learning Plans**: Help a more experienced smith make one. **Equipment Required**: Forge. **DC**: 20. (d20 + proficiency with tools + Strength modifier) #### Legendary Metalwork - made of mithril, adamantine, or other rare metals - includes mythical masterwork from elven or dwarven tradition ![[Making Tools Useful in 5e - Smith's Tools — Dump Stat Adventures#^b5937d]] [^makingtoolsuseful] ### Unforeseen Characteristics Unforeseen characteristics - Nonmagical: Add a quirk - Magical - Perks for at least 1 roll higher than DC + 5. - Flaws for at least 1 roll lower than DC #### Quirks - 1: **Unusually colored**: Item takes on an unexpected color. - 2: **Color-Altering**: Color of item changes based on users’ mood. - 3: **Magnificent Appearance**: The item looks more valuable than it is. - 4: **Noisy**: The item makes an odd noise each time it’s used (such as a squeak, the sound of a spring, etc.). - 5: **Bloodthirsty**: Item vibrates when it touches blood. - 6: **Levitating**: Item floats two inches above ground when unattended. - 7: **Molting**: Item now has a scaly skin and occasionally sheds it to reveal a new one. - 8: **Loyal**: Item only works for the one who created it. - 9: **Slimy**: Item is covered in a thin layer of slime. - 10: **Glittering**: Item leaves a trail of sparkles when it’s used. #### Perks - 1: **Lightweight**: The item’s weight is reduced by half. - 2: **Durable**: The item is less resistant to breaking. - 3: **Resistance**: The item gains a damage resistance. - 4: **Inscribed with an unexpected spell**: A secondary low-level spell can be cast. - 5: **Favored Enemy**: The item deals extra damage to a particular enemy type. - 6: **Fortune's Favor**: Cast Fortune's Favor once per long rest. - 7: **Lunar**: Item manifests additional power when used in the moonlight. - 8: **Solar**: Item manifests additional power when used in full sunlight. - 9: **Potent**: Cast a spell of 2nd level. - 10: **Shielding**: The item absorbs some of the damage occasionally. #### Flaws - 1: **Heavy**: Item becomes twice as heavy. - 2: **Fragile**: Item has twice as much chance to break. - 3: **Vulnerable**: Item is vulnerable to one type of damage. - 4: **Addictive**: Owner does not want to give up the item under any circumstances (Think the One Ring in LOTR). - 5: **Impotent**: Item spells are one level lower than intended. - 6: **Backlashing**: The user of the item takes 1d6 in damage from magical energy backlash. - 7: **Enticing**: Others covet the item and try to take it at all costs. - 8: **Pacifistic**: Weapon deals non-lethal damage only. - 9: **Allergic**: Item ceases magical abilities while within 30 feet of a particular type of creature. - 10: **Cursed**: Item gains a curse. ## References [^makingtoolsuseful]: Bandstra (2019). _[[Making Tools Useful in 5e - Smith's Tools — Dump Stat Adventures]]_. Accessed in April 2021.