- Last Updated: [[2020-12-24]]
- A Soulknife deals damage with mental abilities, making them the perfect assassins. Their weapons leave no trace, just destruction.
- Soulknives are a bit of a mystery-- people don't really know where they came from, or how different races can suddenly manifest a Soulknife. Soulknives typically manifest in times of stress.
- # Level 3
- Psionic Power
- Get Psionic Energy d6 dice = 2 * proficiency bonus (total of 4 for [[Ora]]). Each die can be used for the abilities below. The replenish on a long rest.
- Psi-Bolstered knack: When you fail an ability check using a skill or tool you have proficiency in, roll a Psionic Energy die to add the number to the check.
- Psychic Whispers: Telepathic communication with up to <proficiency bonus> creatures for <number rolled> hours within a mile.
- Psychic Blades
- Manifest a Soulknife in each hand and attack with them (action + bonus action). 1d6 + 1d4 damage, and the blades disappear as soon as they hit or miss.
- # Other later features that [[Silva]] can show off to Ora:
- Throwing a blade and teleporting to it up to 10 * the number rolled on the Psychic Energy die.
- Invisibility
- Leaving a target stunned for 1 minute after dealing Sneak Attack damage.