- Last Updated: [[2020-12-24]] - A Soulknife deals damage with mental abilities, making them the perfect assassins. Their weapons leave no trace, just destruction. - Soulknives are a bit of a mystery-- people don't really know where they came from, or how different races can suddenly manifest a Soulknife. Soulknives typically manifest in times of stress. - # Level 3 - Psionic Power - Get Psionic Energy d6 dice = 2 * proficiency bonus (total of 4 for [[Ora]]). Each die can be used for the abilities below. The replenish on a long rest. - Psi-Bolstered knack: When you fail an ability check using a skill or tool you have proficiency in, roll a Psionic Energy die to add the number to the check. - Psychic Whispers: Telepathic communication with up to <proficiency bonus> creatures for <number rolled> hours within a mile. - Psychic Blades - Manifest a Soulknife in each hand and attack with them (action + bonus action). 1d6 + 1d4 damage, and the blades disappear as soon as they hit or miss. - # Other later features that [[Silva]] can show off to Ora: - Throwing a blade and teleporting to it up to 10 * the number rolled on the Psychic Energy die. - Invisibility - Leaving a target stunned for 1 minute after dealing Sneak Attack damage.