Adapted from [[Tome of Beasts]], p. 237
```statblock
name: Steam Golem
size: Large
type: construct
alignment: unaligned
ac: 22
hp: 252
hit_dice: 36d10 +72
speed: 40 ft.
stats: [26, 12, 18, 3, 10, 1]
damage_immunities: fire, poison, psychic
condition_immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
senses: darkvision 120 ft., passive Perception 10
languages: understands Common
cr: 20
traits:
- [Boiler Weakness, A steam golem that's immersed in water or whose boiler is soaked with at least 20 gallons of water (such as from a water elemental) may be stopped in its tracks by the loss of steam pressure in the boiler. IN the case of a water elemental, dousing a steam golem destroys the elemental and the golem must make a DC 20 Constitution saving throw. If it succeeds, the water instantly evaporates and the golem continues functioning normally. If it fails, the golem's fire is extinguished and the boiler loses pressure. The steam golem acts as if affected by a slow spell for 1d3 rounds, then becomes paralyzed until its fire is relit and it spends 15 minutes building up pressure.]
- [Immutable Form, The golem is immune to any spell or effect that would alter its form.]
- [Extend Long Ax, A steam golem can extend or retract one arm into long ax form as a bonus action.]
- [Magic Resistance, The golem has advantage on saving throws against spells and other magical effects.]
- [Magic Weapons, The golem's weapon attacks are magical.]
actions:
- [Multiattack, The steam golem makes two ax arm attacks, or one long axe attack.]
- [Ax Arm, Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6+8) slashing damage.]
- [Long Axe, Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 40 (5d12 + 8) slashing damage.]
- [Steam Blast (Recharge 5-6), A steam golem can release a blast of steam. The golem chooses whether to affect a 5-foto radius around itself or a 20-foot cube adjacent to itself. Creatures in the affected area take 38 (7d10) fire damage, or half damage with a successful DC 17 Constitution saving throw.]
legendary_actions:
- [Steam Wave, Melee Weapon Attack: The golem shoots out a wave of scalding hot water. All creatures in a 60-foot cone in front of it must make a DC 16 Strength saving throw or be knocked back 30 feet and take 15 bludgeoning damage.]
- [Jet propulsion leap, The golem jumps double its speed as jets of steam escape from its hands and feet.]
- [Ax Arm, Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6+8) slashing damage.]
```