# The Grim Accord
The Grim Accord is a rival group of adventurers that often seem to be on the same quests as the players.
## Members
- [[Irae Firetouched]]
- _Changeling Rogue (Scout) 3 / Sorcerer (Wild Magic) 7 / Warlock (The Fathomless) 2_
- Irish accent
- From [[ttrpgs/The Slayers Five/Palebank Village]]
- What she wants: an orb of [[Uk'otoa]] that was taken from her. [[Endelyn Moongrave]] has it.
- [[Kryx Bloodgnash]]
- _Gnoll Druid (Circle of Dreams) 9 / Rogue (Inquisitive) 3_
- African accent
- He joined with [[Irae Firetouched]] when they were both on the wrong side of a worm in the wastes of [[Eiselcross]], and has fought with her long enough that he formed a bond with her.
- From [[The Savalir Wood]]
- What he wants: To rid the Savalir Wood of corruption
- [[Athlonia]]
- _Drow Fighter (Echo Knight) 9 / Rogue (Assassin) 3_
- Slavic accent
- From [[Rosohna]]. She is the loyal second-in-command to Uldun, pledged to him across both of their lives. She does not understand Uldun's rebellion, but she is determined to protect him until he is ready to go back.
- What she wants: For Uldun to return with her to Rosohna and go through anamnesis.
- [[Uldun of Parts Unknown]]
- _Orc Rogue (Phantom) 9 / Fighter (Battle Master) 3_
- Quiet as a ghost, and just as creepy
- English accent
- Is a general of importance in [[ttrpgs/The Slayers Five/Kryn Dynasty|The Kryn Dynasty]], but he was reborn as an orc and stubbornly refuses to go through [[Anamnesis]], choosing instead to live this life anew.
- From [[The Many Hosts of Igrathad]]
- What he wants: To be rid of the burden of [[Consecution]] once and for all.
| Name | AC | PP | PInv | PIns | Languages |
| -------- | --- | --- | ---- | ---- | ----------------------------------------------------- |
| Irae | 17 | 16 | 11 | 12 | Halfling, Thieves' Cant, Undercommon, Zemnian, Sylvan |
| Uldun | 17 | 20 | 15 | 12 | Orc, Thieves' Cant |
| Kryx | 15 | 23 | 10 | 15 | Druidic, Goblin, Thieves' Cant |
| Athlonia | 18 | 14 | 11 | 10 | Elvish, Thieves' Cant |
| Skill | Irae | Uldun | Kryx | Athlonia |
| --------------- | ------- | ------- | ------- | -------- |
| Acrobatics | +2 | +9 | +1 | ==+11== |
| Animal Handling | +2 | +6 | ==+5== | +0 |
| Arcana | +1 | +1 | +0 | +1 |
| Athletics | -1 | +6 | +5 | ==+13== |
| Deception | ==+9== | +4 | -2 | +0 |
| History | +1 | +1 | +0 | +1 |
| Insight | +2 | +2 | ==+5== | +0 |
| Intimidation | ==+9== | +0 | +2 | +4 |
| Investigation | +1 | ==+5== | +0 | +1 |
| Medicine | +2 | +2 | ==+5== | +0 |
| Nature | ==+9== | +1 | +4 | +1 |
| Perception | +6 | +10 | ==+13== | +4D |
| Performance | ==+9== | +0 | -2 | +0 |
| Persuasion | ==+13== | +4 | -2 | +0 |
| Religion | +1 | +1 | +0 | ==+5== |
| Sleight of Hand | +6 | ==+13== | +1 | +7 |
| Stealth | +10 | ==+13== | +9 | +7 |
| Survival | ==+10== | +2 | +5 | +0 |
## Motivations
The Grim Accord have been hired by [[Jenna Iresor]] to retrieve artifacts of great power and worth that might be perverted to try and release [[Uk'otoa]]. They discovered that three of the artifacts lie in [[Prismeer]]:
- [[The Spire of Conflux]], a staff belonging to [[Bavlorna Blightstraw]], currently in [[Boris]]'s possession, consecrated to [[ttrpgs/The Slayers FiveSehanine|Sehanine]]
- [[The Kiss of the Changebringer]], a necklace belonging to [[Skabatha Nightshade]], currently in [[Endelyn Moongrave]]'s possession, consecrated to [[ttrpgs/The Slayers Five/Avandra]]
- [[The Deathwalker's Ward]], a cloak belonging to [[Endelyn Moongrave]] and consecrated to [[The Raven Queen]]
%%
## Group Tactics
The Grim Accord have spent years working together. Although their motives are far from altruistic, they fight together like wolves born to the same litter. It’s extremely hard to catch the Grim Accord unaware. Uldun is as masterful a defensive huntsman as he is an assassin. When he detects someone hunting the Accord, he informs his allies and tracks the trackers. When enemies catch up to the Grim Accord, they often see only two of the four members of the Accord, who are not as unaware as they appear.
If given the chance, Irae casts _greater invisibility_ before the battle begins and hammers slower-moving targets with quickened _fireballs_ and _fire bolts._ She uses _misty step_ to change positions if she gets pinned down. Kryx uses his hyena form for defensive mobility, moving to advantageous positions then reverting to his humanoid form to cast spells like _heat metal_ on heavily armored opponents, _blight_ on lightly armored foes, or _call lightning_ on groups. Athlonia uses her Defensive Shadowstep to defend allies pinned down by enemies. Using this reaction, she can often defend two allies separated across the battlefield. Uldun stays out of sight, using his Cunning Action to hide and hitting defensive spellcasters with longbow attacks.
When on the offensive, the Grim Accord doesn’t play fair. Rather than attack the characters directly, the Accord attacks a location their enemies love, often setting it on fire regardless of innocents. They use the same innocents to draw their enemies into Uldun’s deadly aim and Kryx’s devastating spells.
%%
## References
This group was taken from Michael Shea's contribution to the July issue of the magazine _Arcadia_, by MCDM.
```
[^grim]: Shea, M. (2021, July). The grim accord. _Arcadia, 6,_ 2-11.
```