# Thither Thither is the second splinter-realm in [[Prismeer]], ruled by [[Skabatha Nightshade]]. ## Locations ### Map ```leaflet id: thither image: 3-00 Thither Map.jpg height: 450px minZoom: 1 maxZoom: 10 defaultZoom: 6 zoomDelta: 1 unit: feet scale: 1 ``` ### Fairy rings [[Thither#Map|Back to the map]] Fairy rings are circles of toadstools, once brightly-coloured and cheerfully bobbing, and now corrupted and unusable. They used to herald portals to different planes, but now they do nothing at all. #### Nib's Cave [[Thither#Map|Back to the map]] Nib's Cave is where the characters arrive from [[Hither]]. ```ad-info title: Description The mists part to reveal a primeval forest. A fragrant breeze wafts between the enormous trees, sending motes of pollen dancing into the air. Patches of sunlight kiss the forest floor, and the sweet melody of birdsong echoes all around. ``` ```ad-info title: Seeing Nib's Cave Cozy torchlight radiates from a cave in the wooded hillside. Twenty feet from the cave is a tree with a weathered sheet of parchment nailed to its trunk. ``` The parchment is a wanted poster: Offer: `dice: [[Thither^wanted]]|Offer` Reward: `dice: [[Thither^wanted]]|Reward` ```ad-info title: Entering the cave Inside the cave, a wizened old man wearing a blindfold sits at a spinning wheel, surrounded by piles of gold. As he spins, he reaches down and grasps handfuls of coins, which transform at his touch into gleaming gold fibers. ``` NPC: [[Nib]] ```ad-info title: Nib's story collapse: true I’ve led a cruel and heartless existence. I earned these riches by exploiting my tenants’ misery, buying up condemned property and renting it out for an exorbitant fee. Granny Nightshade is helping me to make amends. I told her I wanted to put my bad deeds behind me and my ill-gotten gains to good use. She cursed me to dwell forever in this cave, spinning my gold into useful items for anyone who comes my way. ``` Nib will make any nonmagical item worth 1000 gp or less, or a common or uncommon magical item. As he works, characters see apparitions behind him: - grubby child peering over Nib's shoulder - gaunt coachman looming in the shadows at the back of the cave - long-faced woman dabbing at her tears with with a handkerchief - rail-thin waif wearing an eye patch ```ad-info title: Nib's explanation of the apparitions collapse: true I am haunted by my own words: as long as my ill-gotten gains were put to good use, my bad deeds would remain behind me. You are beholding the restless apparitions of those I hurt. They lurk behind my back, tormenting me with pokes at my ribs and whisperings in my ear. I can’t bear to look them in the eye, not after what I did to them! ``` Nib warns the characters that they'll be cursed like him if they take any of his gold. `dice: [[Thither#^nibsgifts]]` | Gift | | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | [Gloves of missile snaring](obsidian://open?vault=dnd-vault&file=items%2FMagic%20Items%20for%20Dungeons%20%26%20Dragons%205e%20SRD%2FA-M%2FGloves%20of%20Missile%20Snaring) | | [Wand of depth detection](obsidian://open?vault=dnd-vault&file=items%2FVault%20of%20Magic%2FWand%20of%20Depth%20Detection) | | Gloves of thievery | | Wand of secrets | | Tiny hourglass that functions like an [elemental gem](https://www.dndbeyond.com/magic-items/elemental-gem-blue-sapphire) of the blue sapphire (air elemental) variety | | [Ring of deceiver's warning](obsidian://open?vault=dnd-vault&file=items%2FVault%20of%20Magic%2FRing%20of%20Deceiver's%20Warning) | | [Ioun Stone: limestone](obsidian://open?vault=dnd-vault&file=items%2FVault%20of%20Magic%2FIoun%20Stone) | ^nibsgifts #### [[Wayward Pool]] [[Thither#Map|Back to the map]] #### Loomlurch [[Thither#Map|Back to the map]] #### Little Oak [[Thither#Map|Back to the map]] ## Secrets in Thither - [ ] Thither has many fairy rings that used to connect to different places on the Material Plane. However, they are slowly dying off one by one due to Zybilna's absence. - [ ] One of the fairy rings in Thither used to lead to [[Rumblecusp]]. - [ ] The [[Dragonleaf Tree]] used to be in Thither, where [[Zybilna]] had kept it, to keep both it and [[Vokodo]] contained. [[The Hourglass Coven]] struck a deal with [[ttrpgs/The Slayers Five/Tiamat]] to get them into power, and in return, they reunited the dragonleaf tree and Vokodo and sent them both to [[Rumblecusp]] instead. - [ ] The [[Dragonleaf Tree]] was used by [[The Hourglass Coven]] as a threat, to get [[Zybilna]] to give up the secret of running [[Prismeer]]. It's unclear how... %%They were attempting to use the Dragonleaf Tree to exchange the bodies of Zybilna and Vokodo, but Diesa happened to be there at the wrong place and time, and Zybilna's body was exchanged with Diesa's instead.%% - [ ] The corruption in [[Prismeer]] spread by fairy ring to [[Rumblecusp]]. - [ ] When the fairy rings became corrupted and the connection was severed, some dryads of Rumblecusp trees were stuck in Thither, and some Thither dryads were stuck in Rumbelcusp. Bereft of their trees, they became twisted versions of themselves. - [ ] [[Skabatha Nightshade|Granny Nightshade]] has a key protruding from her back that indicates her mood by how fast it turns. When she's happy, the key turns quickly. When she's upset, the key turns slowly. If she loses her temper, the key stops completely. - [ ] Many children toil away in Granny Nightshade’s workshop, crafting toys. Granny Nightshade delivers the creepiest toys to children on other worlds—to fill their heads with nightmares, one assumes. The hag makes her deliveries on the back of a flying rocking horse. - [ ] Granny Nightshade is obsessed with capturing [[Will of the Feywild]], a boy who helped a handful of younger children escape from Loomlurch. Will of the Feywild’s motley group of rascals is known as the Getaway Gang. The gang is protected by a treant named Little Oak. (Nib’s curse prevents him from leaving his cave, but he can point characters in the direction of Little Oak’s favorite glade.) ## NPCs ```dataview table description as "Description" from "ttrpgs/The Slayers Five" WHERE contains(type,"NPC") or contains(type,"faction") and contains(location,"Thither") SORT file.name ASC ``` ## Random tables in Thither ### Wanted Posters Offer: `dice: [[Thither^wanted]]|Offer` Reward: `dice: [[Thither^wanted]]|Reward` | Offer | Reward | | --------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | This sorry wretch has stolen from me! Deliver him to me alive and unharmed, and I'll give you back ten years of your youth. | Granny Nightshade gives the character a yellow rose. As long as this rose remains unwilted and in the character’s possession, the character relives the first ten years of their life as a vivid dream whenever they finish a long rest. After 8 days, the rose wilts and loses this magical property. | | This little troublemaker belongs to me. Bring him home alive and unharmed, and you’ll win the heart of one you love. | Granny Nightshade gives the character a box containing the eviscerated heart of someone they love. This special someone can’t be another party member, but it could be a family member or an old flame. The identity of this individual is known to Granny Nightshade, but she prefers not to divulge it. | | Bring me this imp alive and unharmed, and I’ll bury you up to your neck in silver. | Granny Nightshade gives the character a silver ring, which disappears when the character touches it. The instant the ring disappears, the character becomes encased in a silver ingot (no saving throw allowed), with only the character’s head visible. The character is unable to move from the neck down while encased in the ingot. With 12 hours of work, a creature using mason’s tools can free the character from the ingot. The character can also use a misty step spell (or some other magic that doesn’t require material or somatic components) to teleport out of the ingot. The silver disappears when the character is no longer trapped in it. | | Bring this wisp of a thief to me alive and unharmed, and I’ll ensure that no sword can ever break your skin. | Granny Nightshade gives the character a stone ring, which disappears when the character touches it. The instant the ring disappears, the character is petrified (no saving throw allowed). | | Deliver this rascal alive and unharmed. As payment, I offer you the power to bring the dead back to life. | Granny Nightshade gives the character an 11-inch-long bone wand. When the character touches the wand to the corpse of a dead Humanoid, the wand turns to dust as the corpse transforms into a zombie with vague recollections of its past life. | | This rapscallion vexes me. Deliver him to me alive and unharmed, and I’ll curse one creature whom you name. | The instant the character identifies the target of the curse, a bestow curse spell affects that creature (no saving throw allowed). Granny Nightshade does not have to see or touch the target for the spell to take effect, and the target can be any creature, including Granny Nightshade herself. | | How dare this ragamuffin defy me? Bring him to me alive and unharmed, and I’ll grant you a loyal servant. | Granny Nightshade gives the character a friendly frog companion that has an Intelligence of 10 and the ability to speak and understand Common. | | Special offer! Bring this impetuous brat to me, and you can claim one item of your choice from my workshop. | Granny Nightshade is true to her word: the character can claim any one object from her workshop they can see or identify by name. The hag either fetches the item herself or commands a servant to do so. | ^wanted ### Encounters in Thither Encounter: `dice: [[Thither#^encounter]]` | Encounter | | ----------------------------------------------------------------------------------------------------------------------------------------- | | CR 21: 4x [[Duskthorn Dryad]] + [[Vine Troll Skeleton]] | | CR 16: 4x [Domovoi](obsidian://open?vault=dnd-vault&file=monsters%2FDomovoi) | | CR 18: 3x [Bangungot](obsidian://open?vault=dnd-vault&file=monsters%2FBangungot) | | [6 x Blink dogs burying one of their own](https://www.dndbeyond.com/sources/twbtw/thither#BlinkDogs) | | [Buttered campestri](https://www.dndbeyond.com/sources/twbtw/thither#ButteredCampestri) | | [Centaur](https://www.dndbeyond.com/sources/twbtw/thither#Centaur) that warns them that "another group" may oppose them in what they seek | | [Grandfather tree](https://www.dndbeyond.com/sources/twbtw/thither#GrandfatherTree) | | [Owlbear and Chariot](https://www.dndbeyond.com/sources/twbtw/thither#OwlbearandChariot) | ^encounter