%% Last Updated: - [[2021-04-13]] %% ## Improvised Weapons - Use stats of similar weapon if one exists. - If it doesn't resemble any weapon, it deals 1d4 damage (of an appropriate damage type). This includes using a ranged weapon as a melee weapon. - An improvised thrown weapon has range 20/60. ## Silvered Weapons A single weapon or ten pieces of ammunition can be silvered for 100 gp. This represents the cost of silver _and_ the time and expertise needed to silver them. ## Special Weapons - Lance - You have disadvantage when you use a lance to attack a target within 5 feet of you. A lance requires two hands to wield when you aren't mounted. - Net - A Large or smaller creature is restrained when hit by a net. - Getting free: - A creature can use its action to make a DC 10 Strength check to free itself or another creature on a success. - Dealing 5 slashing damage to the net (AC 10) frees trapped creatures without harming it, ending the effect and destroying the net. - When you use an action, bonus action, or reaction with a net, you can only make one attack regardless of the number of attacks you can normally make. ## Standard Weapons ![](assets/1622579216_55.png) ## Related - [[Weapon Properties]]