# [[004_20220507 Something smelly this way comes]] %% art:: [[golarion-source-of-water.png]] %% ## Session Summary > [!tldr] [[004_20220507 Something smelly this way comes]] > We triggered the trap of the Mermaid Fountain a few more times before we finally disabled it by pulling it off its pedestal. Unfortunately, that also resulted in a large crash that called the attention of quite a few kobolds who came rushing in to attack us. > > Skram and Bolt were quite injured, and I had to step up and try to hold the line by stopping others from getting past me to attack them. I held out for most of the time, and from behind me they were able to attack and kill everyone. > > We explored further and found the kobolds' main living quarters, a series of caverns. We did find another barricaded area that seemed to lead to the same place that the water came from, but we couldn't quite get through. So we circled back around and undid the barricade in the Trapped Room, where the smell was coming from. > > We followed the source of the water to the right, to a small square room with three orbs of fire, wind, and earth and water. As soon as Bolt entered the room, though, the fire orb started to emit a black smoke, and we sensed something moving from the thick of the smoke. ^summary --- ## Recap ![[003_20220430 It's all about the traps bout the traps no trouble#^summary]] --- ## Log Bolt goes into the fountain room. Most of this room is in ruins. The mermaid is made of marble. Each corner has some sort of mechanism embedded in the stones. One on the west seems to have been smashed. Bolt checks the floor for any triggers, depressions, or pressure plates. He finds kobold footprints but no other traps. - 26 Quen - 18 Skram - Karsh - 8 Bolt The moment I step next to the fountain, the statue starts to turn and I hear gurgling. I hear stone grinding against stone. I roll a natural 20 and was able to grab Bolt and drag him out, just in time to save him before the statue turns and spouts out water in the room. Bolt goes in again, triggers the trap again by going near the fountain. He gets 5 damage! He goes into the fountain and grabs some money - that's what was glittering. We hear the door open and the kobolds start talking again. Then the door slams shut again. I go into the fountain room again (avoiding the space directly next to the fountain) and look at the mechanism. It's a DC 20 Thievery check to disable all three mechanisms. However, I found out we can also get around the fountain to the door if we want to. Bolt makes a lasso and throws it around the statue. Then, Karsh pulls the statue off its pedestal with a large crash. The door opens again and we see that there is a room beyond the door. The kobolds have probably been living in it. We see three kobolds rushing into the fountain room. ![[golarion-fountain-room.png]] - 22 Kobolds - 17 Bolt - 12 Quen - 10 Karsh - 9 Skram - Round 1 - Kobolds rush into the room and attack Bolt. And even more kobolds come in! Now there are 6! - Me - Electric Arc - Move into the entrance - Karsh: attacks - Round 2 - Kobolds: Attacks, frightens Karsh, attacks me, tries to tumble through (three times, but I defend them) - Bolt: - Me - Raise shield - Electric Arc (2) - Karsh: kills two of them off! - Skram: Attacks - Round 3 - Kobolds: Attack Karsh, one tumbles through me - Bolt: Dog-slicer attack on the one that tumbled through - Me - Electric Arc (2) - Inspire courage (_Now time to hit... and time to nae nae_) Karsh kills off the remaining one and rushes into the next room, still in a rage. We rush after him! We see a cavern where they were living - Table with food scraps - Burrows dug into the wall with beds. ![[golarion-kobold-warren.png]] Each kobold we killed is wearing a copper (the chain) and eggshell necklace, like the ones we found before. We find a chest that has: - bolt of cloth (worth 5 gp) - small painting of adventurer on a horse (worth 2 gp) - sack with coins inside (20 sp) - crystal decanter with purplish liquid - It has an elegant stopper. It is sour inside. It looks like it's old wine. But the crystal decanter looks like it's worth about 1 gp. - three jars of some other liquid. It's oil for burning or something. - colourful bird feather - Bolt doesn't recognize the animal it comes from. - healing potion There's a weak wall in one of the bedrooms. It looks like there are rocks piled up here and dug recently. Despite the amount of dried fish that we've seen, it's still not as much as what [[Tamily Tanderveil]] said she was missing. Bolt reveals a passage that turns the corner, but we can't seem to get past it. We backtrack and go through the barricade in the room where the kobolds had waited for us. There is a foul stench coming from somewhere behind it. It takes an hour, but we take down the barricade. Behind the barricade, the floor descends slightly and we get to a shallow pool of water that appears to come from a passageway to the right. There's shimmering blue light that seems to come from that direction too. Passageway to the left. The stench seems to be coming from the left, where there is a ledge. There's also a growling noise coming from there. ![[golarion-source-of-water.png]] We go into the chamber to the right. Pulsing orbs floating in three of the four corners. - Southwest: brown stone - North east: glass and swirling cloud - East: Fire - Shattered remains of an orb in the center. As soon as Bolt enters the room, the fire orb starts to emit smoke and he senses something moving within the black smoke.