# [[011_20220702 King of the Mitflits]] %% art:: [[av-sinkhole-room.png]] %% ## Session Summary > [!tldr] [[011_20220702 King of the Mitflits]] > We continued exploring the keep around the The Gauntlight. We got into a fight with some mitflits that were fighting each other for food in a sinkhole room. We also met Boss Skrawng, king of the mitflits, who told us that he had plans to invade Otari using giant maggots as mounts... but they didn't seem very imposing. > > As we spoke more to him, he revealed that his people had been forced out of their belowground territory by a group that he called "mushroom-eyed people". We made a truce with him: he said he wouldn't attack us if we killed the mushroom-eyed people for him. He told us we had to go through the underground entrance by the boat on the northwest. > > Before going to the place he indicated, we also explored the rest of the keep, and went straight to the place that Boss Skrawng had told us not to go to: the lighthouse itself. However, we didn't find anything of note there except for a giant pool of blood that somehow looked fresh and a trapdoor atop a spiral staircase that we couldn't open. ^summary %% [Video](https://youtu.be/WB6zF0XaLTY) %% --- ## Recap ![[010_20220625 New characters who dis#^summary]] --- ## Log It's still Day 16. We're in a swamp. The second level was completely destroyed. The first level of the keep is mostly standing, and that's what we're exploring. The keep itself is weirdly untouched. A trio of gremlins we identified as Mitflits. We got past the drawbridge without incident, even though we could see the murky pond underneath. In the main keep, we saw that there had been an explosion here before. There are a lot of doors in this room, barely clinging to their hinges. We saw a giant frog's dead body and were attacked by two maggots. As they died, they puked out their last meal. [[The Gauntlight#Giant Fly Stables]] Exits - Destroyed wall - we can go out into the Fogfen. - Door that led to a small room that looks like it was once a watchpost. We found the blue and green giant fly that attacked us. Another fly flew through the trapdoor as well. Ash has picked up some sort of infectious disease. Maestro can't treat it. We hear high-pitched sounds from behind a door. Parts of the floor has collapsed here, and there's a lot of rubble. Inside are four Mitflits, one of which is holding a small blue grub. They all seem to be trying to grab the grub! There is a sinkhole in the middle of the floor. 10 foot deep, with patches of fungus at the bottom. ![[av-sinkhole-room.png]] The mitflits are in the sinkhole. - Karsh - 23 Zuhri and Ash - Mitflits - Bond - Skram The mitflits each have a sack that attaches to their belts, filled with something. - Round 1 - Karsh delays - Me - (1) Protect Companion - (A1) Attack (misses) - (A1) Move - (A1) Climb down - Karsh takes his turn and goes for Ash too - Mitflits try to attack Karsh and Ash and demoralize them, but everything misses! - Round 2 - Me - (1) Protect Companion - (1) Boost + Extend - (A1) Kick - (A1) Punch - Mitflits scatter and try to leave - Karsh delays - Bond moves to try to get the grub - Skram walks in - Round 3 - Me - (1) Move - (A1) Climb the pit - (A1) Grab the grub - (1) Protect Companion - Mitflit runs away to a walkway that connects to the watchtower. It's light enough for the mitflits to be able to go to the watchtower. It's a system of planks. - There is a 7-foot tall skeleton in armor made of gnarled roots and rusted metal and a morningstar. Mitflit crosses in front of the skeleton and opens the double doors at the end. Combat is over! Ash gives Skram the grub. It's just food. Bond finds a spiral staircase hidden in the rubble, but it would take a week to clear it. The skeleton doesn't seem to be thinking. We cautiously approach the walkway. We see tangles of reeds at the edge of a pond and a half-decayed body of a scaly humanoid half-buried in the mud. It's a kobold. [[The Gauntlight#Dead kobold]] The skeleton is actually painted wood. [[The Gauntlight#Mitflit Throne Room]]: We open the big double doors. Walls are mostly demolished. There's a lot of rubble that almost looks like a throne. There's a mitflit with a makeshift crown and a trident resting on his face standing on top of the throne. He's assuming a regal pose and seems to have been holding it for a while. There are four mitflits here, two of which seem to be putting the throne back together. The mitflit "king" speaks. "Did Otari send daring heroes to stop my plan to invade their town?" He calls himself the grandest architect of Otari's demise. He wants to raise the giant maggots and flies and ride them into battle. Otari won't be able to stop them! Skram realizes that maggots take decades to become flies. Obviously these mitflits aren't that smart. "Have you seen [[Buzzy Buzz]]? He's my second most formidable mount." He's blue and green, but sometimes he turns brown and green. He's not sure why. "[[Bite Bite]]" is more than enough to take us on, says the king. Bite Bite is a [[Solifugid]]. Vermin that has two feeding appendages. They are called wind scorpions, camel spiders, or sun spiders-- but they're neither spiders nor scorpions. It would be an easy fight for us. They're known for their pounce and claw strike. They have a climb speed. "[[Boss Skrawng]]" is the name of the king. Ash asks why Boss Skrawng wants to invade Otari. Boss says that his domain used to be belowground, but a different race of reptilian humanoids (kobolds) used to live there. They used to live there quietly, enlarging their domain, when a group of [[The Mushroom-eyed People]] invaded them from below, forcing them to go aboveground. Fortunately the keep is theirs for the taking. The mushroom-eyed people moved in many nights ago. If we kill them all, Boss Skrawng will give us money. Their king is a [[Magic Priest Mushroom-eyed Guy]] who can hurt your brain by just looking at you. Boss can give us a map of this level and below. We realize he was making a map of Otari. Boss is 80% sure he will abandon attacking Otari if we kill them. He gives us safe passage through his domain as long as we're doing our part to take care of this threat. He tells us of a passage that leads downwards. ![[golarion-lighthouse.png]] ```leaflet id: golarion-lighthouse image: golarion-lighthouse.png height: 450px minZoom: 6 maxZoom: 10 defaultZoom: 7 zoomDelta: 1 unit: feet scale: 1 ``` There's a big [[Swamp Dragon]] walking around, so be wary. The thing in the middle is a [[The Gauntlight#Lighthouse|lighthouse]]. There's a room in the lighthouse on the first floor that always has blood for some reason. We have to go to the pier on the northwest side by the boat. Underneath that is the [[The Gauntlight#Entrance to the Underground|passageway]] going belowground. The dragon is a brainless creature. He just stays in the water. So stay out of the water. Swamp dragon/river dragon that is the color of river fish (gray or black). It has glistening scales and fin-like wings, but it doesn't fly. Don't go inside the lighthouse. It's the creepiest area. Boss asks his minion to spread the word of our treaty. We leave and head towards the lighthouse. We see one of the mitflits riding one of the giant maggots. It looks like both the mitflit and the maggot are being trained to ride together. Ash and Karsh force the door of the lighthouse open. In this room, there is a trapdoor about 100 feet above. There's a blood stain on the centre of the room, and it looks like it was quite recent, even though there are no bodies. The blood is swirling and moving like it's the top of a pool, even though it's just less than an inch thick. There are metal stairs that wind upwards to another floor. That's probably where the light is coming from. The stairs wind up 90 feet toward the trapdoor. There's a sorceress who was defeated here. Skram knows she was evil and ruled here centuries ago. The Roseguard, an adventuring group from [[Absalom]], defeated her. They founded [[Otari]] and stopped adventuring. They died in obscurity. [[Mayor Oseph Menhemes]] is a descendant of one of [[The Roseguard]]. ^521f09 This place is strangely clean. Nothing is dripping from above the blood pool. We go up the stairs. The bronze trap door is locked and nobody has thieves' tools! If we tried to force it open, the stairs would fall first.