# [[031_20221229 Treat yo self]] ## Session Summary > [!tldr] [[031_20221229 Treat yo self]] > The party spent time researching in the Gauntlight, with each member investigating different areas and uncovering valuable information about the dungeon's layout and history. They discovered that many signs are written in Aklo, the language of the Dark Lands, and learned about various rooms including [[Belcorra]]'s Office and the Restricted Collection. After dealing with [[Ghoul Fever]] affecting several party members, they explored new areas including an elevator room, encountered the ghost scribe [[Chandriyu Invisar]] who tried to put them to work, and found a portrait of [[Volluk Azrinae]]. Their exploration led to combat encounters with animated wooden constructs and burning ghosts, forcing tactical retreats as they continued mapping the dangerous dungeon levels. ^summary --- ## Recap ![[030_20221211 Cult of the gibbering mouther#^summary]] --- ## Log We're going to try using flaws - kind of like aspects in Fate - but if we're compelled by them and we agree, then we get a hero point. But we won't refresh hero points anymore. That also means we can save them from session to session. [[Zuhri]]'s Flaw - *When things go bad, I go feral* [[Undead Unkillers House Rules]]: DC of heping is the DC of the task ^8a968e - [[Jaspen Bond Callistair|Bond]]: Looks whether there's a way to stop the corruption in the Mana Wastes. - [[Skram]]: Finds nothing that looks like a contract - [[Ash]]: Confidently announces that the contract can't be here. - [[Zuhri]]: (natural 1) Finds something totally wrong about eidolons. - [[Galiath Banderdash]]: Finds out that the signs here are in a language called [[Aklo]], the language of the Dark Lands. - "Personal quarters" - "Scrivener's office" is where the tattoo ghoul was. - Room before the lurker in light: "Belcorra's Office" ([[The Gauntlight#Airlock]]) - Hallway going north: "North Wing" - Where we met the ghouls asking to bring us to [[High Priestess Nhakazarin]], it said "Restricted Collection" - [[Ashnefrotty|Ash]] (other 4 hours): There's someone or something below that is being forced to fight against their will. He remembers that he was trying to save this person or thing when he died, and he's not sure if he succeeded. He must not have succeeded, because it's not here. He feels confident that he would recognize this thing when he sees it. - [[Skram]]: Fails to find an alchemical formula Gunther is the kind of mage who can change his memorized spells every 10 minutes, so he asks everyone what our roles are so that he can plan accordingly. He seems to know a lot about this region. He knows [[Belcorra]] as a spellcaster of ancient power. Dreams - Z: I'm with the [[Immenwood Ambush]], hunting, except it's all the faces of the Undead Unkillers. Blood fills the air. I see a flurry of movement and I'm in battle. I'm fighting softer forms than me. They are furless and screaming, seemingly at me and my companions. We assume a fighting formation that we had done with the Ambush before. Whatever these things are, they fall easily to our fangs and claws. As these soft beings stop moving on the ground, we move on to our hunting ground, to our home, behaving like the beasts that we were. The memory bothers me. I wake up in a cold sweat. - A: Thanks me for tethering him to this world because he has unfinished business. I'm so grateful. [[Ashnefrotty|Ash]], [[Karsh]], and [[Skram]] wakes up with [[Ghoul Fever]]. [[Ashnefrotty|Ash]] succeeds the DC16 check and is back to Stage 1 [[Ghoul Fever]]. However, [[Karsh]] and [[Skram]] are now at Stage 2 [[Ghoul Fever]]. They take 2d6 negative damage and take half as much healing today. [[Karsh]] and [[Skram]] do *Treat Disease* for 8 hours. Zuhri gets a Level 2 occult scroll - I need to decide what this is. We go to the door by the Fungi Garden. - empty plain circle room - image of a moss-caked skull adorns the eastern wall - North: door, closed - 10' diameter. [[Jaspen Bond Callistair|Bond]] steps into the room and it ascends slowly. We all jump on. It just goes up, but there doesn't seem to be any door. Tapping on the skull makes it go back down. The doors need to be closed before the elevator works. We go to the north door from the elevator. - goes north 35' and ends in a door that leads to the Scrivener's Office. Restricted Collection: right south door. - lined with tables lined with carrells (partially partitioned nooks in a library) - stacks of paper, dried inkwells, writing quills on tables - skeleton in a shiny looking chain shirt is clutching something in his bony hands. - A female ghost says: "Finally, new scribes. You are very late. I need you to work." We follow her. She seems to be speaking to the other empty carells, as if she's talking to people (scribes), and correcting their work. ![[golarion-chandriyu.png]] I try to intimidate her into giving us the contract, but she intimidates me into sitting and acting like a scribe instead. [[Skram]] finds a painting clutched in the skeleton's hands. The ghost's name is [[Chandriyu Invisar]]. When [[Chandriyu Invisar|Chandriyu]] leaves, [[Skram]] and [[Jaspen Bond Callistair|Bond]] sneak away with the painting: ![[Pasted image 20221229111810.png]] This drow male is both beautiful and imperious. He has a vain smirk. There's a name on the tiny gold plaque at the portrait's base: *[[Volluk Azrinae]]*. Every now and then she does a motion by the east wall and then passes through. It doesn't seem like a spell... she just seems to have to do something before she leaves a room, as if obsessive-compulsively. We go to the left south door from the antechamber. - long shelves with several chairs on all sides - no other exits - rancid blood and decay caking the walls and floor - Whatever bled here was not undead. From antechamber, - north double doors to [[High Priestess Nhakazarin]]'s altar - left south: where the ghoul went - right south: scriptorium (Chandriyu) - east: goest east two squares, then turns sharply south and goes downwards From the north wing: - door on the right - 8 squares to the left, then it ends in a door. - 5th square to the north, there's another door Door to the right: it's locked! - It requires four checks to open. [[Skram]] and [[Jaspen Bond Callistair|Bond]] can't pick the lock. So [[Karsh]] just breaks it down! - Partially completed/ruined sculpture of a city on a 5'-diameter table. - Wooden status of a vaguely humanoid creature made of scraps of firewood. ![[Pasted image 20221229114056.png]] The wooden statue starts moving as soon as [[Skram]] moves in! Initiative! - 20 Zuhri - 11 Skram - 12 Bond ![[Pasted image 20221229114428.png]] ![[1672314023935 - Combat]] We all run away. We go to the door on the right. the passageway is 3' wide. ![[Pasted image 20221229121631.png]] - Unfinished room - Traces on the walls of someone starting to make this into a room, but didn't finish. - Small creatures can easily enter, but Medium creatures must Squeeze. - There are more tools here that have been left on the ground. All of them old. - It's kidney-shaped. We go into the last room. [[Karsh]] opens it. As we get closer, we feel the temperature increase. It's getting warmer and warmer. - 2x2 square room. - The air here feels blisteringly hot, but we're not sure where it's coming from. - There's a metal barrel containing iron scoops. - metal bin with hatchlike lid. - Neither of the metal containers are hot. - The walls are warm but they don't seem to be the source. The metal bin opened and two burning ghosts flew out. Initiative! - 24 Ash - 19 Skram - 21 Bond ![[1672316938599 - Combat]] We needed Religion to figure something out here, but we failed on that!