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date:: [[2023-12-02]]
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# [[055_20231202 Influencing Dot]]
## Session Summary
> [!tldr] [[055_20231202 Influencing Dot]]
> The party successfully convinces Dot Rajani to give them the sword through an influence system, learning she values competence and academic research. They then gain permission from Mayor Oseph Menhemes to explore his family vault using Osefna's holy symbol, discovering a tomb with brazers and ancient skeletons. The session ends with a combat against Red Wispy creatures that cause guilt and psychological effects. ^summary
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## Video
[Video]()
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## Recap
![[054_20231104 The Sword on the Roof#^summary]]
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## Log
Reminder: we need to collect the four weapons to get through the barrier, which currently only let the undead through. We need to get there to stop the undead.
We stay at [[The Rowdy Rockfish]].
[[Gears]] arrives with [[Grumblebum]]'s new axe. It has a new rune.
[[Lazda Venkervale]] shouts at someone randomly and stares into blank space. [[Brelda Venkervale|Brelda]] comes to comfort him and he snaps back to reality. He's still a bit traumatised.
Talk of the town:
- People know that [[Carman Rajani|Carman]] was the one behind the theft and they're not really surprised.
- [[Founders' Day Festival]] is happening tomorrow.
We go to [[Dot Rajani]]'s house. We retrieve the sword, but it vanishes in my grasp! Dot explains that it's a Rajani sword. Only they can keep it.
Influence system. Each turn you can either:
- Discover. Tells you what topic you should be on, and gives you a bonus on your roll when you try to influence her.
- Influence.
- Round 1
- ✅ [[Zuhri]] (influence): We won't bring your name through the mud. Give it to us and you will not be linked with him and his name.
- *Success*: Dot agrees that it will complicate her life.
- ❌ [[Grumblebum]] (influence): If you don't do what we say, you will have no community.
- [[Jaspen Bond Callistair|Bond]] (discover): Would you like to know more about the monsters we've found in the Abomination Vaults? There are some of them who have created weapons from Alkenstar. It's a trade.
- +2 to next diplomacy check using this topic.
- [[Vayle]] (discover): What god does she follow? (Perception)
- She doesn't follow any god
- [[Ashnefrotty|Ash]] (discover): Medicine - more people will die if you don't let us do this.
- She doesn't seem to feel as much remorse as you might expect. It's their own fault for not properly burying/disposing of the bodies. The clerics should have cleared that up and shut that down the moment that the lighthouse went active. She feels that people didn't do their jobs properly. The people were incompetent. Dot values competence and they failed. She's unemotional.
- Round 2
- ❌ Vayle (influence): This is part of your duty as a citizen.
- How dare you tell me what I should do?
- ✅✅ Bond (influence): Let's make a trade. I'll bring you to Alkenstar to study monsters, but you help us now.
- Critical success!
- ✅✅ Zuhri (influence): Diplomacy - We've been given a job: clear [[The Gauntlight]]. We're going to do that, and we're going to do that thoroughly.
- Critical success!
We succeed!
What we've learned:
- She hates being told what to do
- She isn't emotional
- She values competence
- She doesn't care about community.
- She loves academic research and knowledge.
We tell [[Mayor Oseph Menhemes]] about the sword's return. He's more concerned with Carman's capture. He's okay with Dot keeping the sword since she's a Rajani. [[Captain Lardus Longsaddle]] will still have to capture Carman.
We ask him for permission to look into the vault of his manor. He said the key to the vault is [[Esefna Menhemes|Esefna]]'s holy symbol, which they have in the house. He asks his butler to get the holy symbol. It's the symbol of a scythe. Esefna was a devout follower of [[Erastil]], god of family, community, nature. The symbol is a medallion as big as a palm. It's the key to the stone door from which the Mayor can sometimes hear a high-pitched keening sound, but they've gotten used to it. The tomb is past a dark stairway, past a stone door, he's sure of it.
If we can silence the keening sound, he'd be indebted to us.
We have his permission to get the cloak if we can find it.
The butler takes us down the dark stairway, about 30 minutes.
We open the door.
- Brazier
- Skeletons that are almost dust
- It's quiet
Ash and Zuhri suddenly feel a wave of guilt for something they've done in the past. That makes us *Slowed 1* for the moment.
![[1701514757466 - Combat]]
The party engaged in combat against Red Wispy creatures that caused psychological effects, making Ash and Zuhri feel guilt for past actions and slowing them down. The Red Wispy creatures showed resistance to sonic damage and the ability to teleport and heal.