%% date:: [[2025-07-20]] %% # [[091_20250720 The poltergeists fight]] ![[091_20250720.svg]] ## Session Summary > [!tldr] [[091_20250720 The poltergeists fight]] > The party discovers a VIP dining suite with magical glyphs controlling the transparency of stone walls—allowing them to make barriers opaque, transparent, or ethereal (walkable). The room is filled with crystal shrapnel and appears to have been a high-end restaurant or observation area. > > Two **poltergeists** manifest—ghostly figures in tattered formal wear who have been fighting each other for centuries, throwing cutlery and debris around the room. These incorporeal undead become visible only when attacking and can manipulate objects telekinetically. They have significant damage resistance except to force, ghost touch, and vitality damage. > > After defeating both poltergeists and putting their eternal conflict to rest, the party discovers a lead-lined steel box that had been thrown around so much it became round. Inside they find a bright, unblemished **ring** with no gem or ornamentation, carefully preserved in velvet lining despite the chaos around it. ^summary %% ## Video [Video]() %% --- ## Recap ![[ttrpgs/The Undead Unkillers/090_20250713 Mutalisks eaten by gibtas bounders eaten by hydras#^summary]] --- ## Log There's a bridge 20 feet above us and we go underneath. We find a door on the south that is barricaded by twisted metal. We enter the room and it's a T-shaped room. Tables with small built-in ovens. - Crystal shapnel all over the floor - Cloudy window - Like a restaurant - Array of magical glyphs glowing next to the window It's like a VIP suite. I learn that the [[magical glyphs]] on the wall control the stone. I can make the stone opaque, transparent, or ethereal (we can walk through it if we wish). It can only be controlled from inside the room. Ghosts appear! Skull with hair that is white and fancy, like in the old times. Their clothes have a frill around their clothes. It looks like a tuxedo, but it's tattered. [[Vayle]] knows these are [[poltergeists]]-- unwilling to leave the sites of their deaths. Normally invisible but can manipulate objects. Many poltergeists perished due to emotional trauma. Incorporeal, spirit, undead, unholy. They become visible only when they're about to attack. They can move small objects like *Telekinetic projectile*. Their abilities: - DC 22 Will Save, or Frightened 2. - *Telekinetic storm*. - Reactive strike: Telekinetic strike - It takes damage from physical damage, but not all of it. - Resist 10 except force, ghost touch, vitality, double-resistance to nonmagical things We kill them both! For centuries, the two ghosts have been fighting with each other with words and by throwing around cutlery and other things in the room. We've put them to rest... We take a 10-minute rest. - [[Zuhri]] takes a catnap - [[Ashnefrotty|Ash]] searches - [[Jaspen Bond Callistair|Bond]] copies down the runes for the door to turn it ethereal, opaque, transparent - [[Grumblebum|Grumble]] searches - Vayle heals Zuhri and then refocuses The searchers find a [[lead-lined steel box]] that has been thrown around so many times that it's now round, but it's still sealed. (30 x 10 x 5 cm) It's still locked. Bond picks the lock. Inside, there's a velvet lining. There's a bright, shiny, unblemished, protected [[ring]]. There's no gem on it. It's not ornamental. %% # Excalidraw Data ## Text Elements ## Drawing ```json {"type":"excalidraw","version":2,"source":"https://github.com/zsviczian/obsidian-excalidraw-plugin/releases/tag/2.0.25","elements":[],"appState":{"theme":"dark","gridSize":null,"viewBackgroundColor":"#ffffff"}} ``` %%