# [[Hunter Elise]]
A woman with green hair cut short on one side, a facial scar from her childhood, and an arrow on her back, clad in leather armor. She has a strong, commanding presence, and stands like the Level 9 ranger she is. The de facto military authority of [[Arbor Felix]].
![[Hunter Elise.svg]]
## Background & Trauma
The reason Elise reaches first for the bow when outsiders appear — and the reason Arbor Felix closed its doors.
- **The catfolk scar**: A facial scar given to her by catfolk during her childhood
- **Family loss**: Lost her family to a rampaging group of wild tigers led by catfolk
- **Village impact**: Her trauma is one of the main reasons [[Arbor Felix]] decided to close its doors to outsiders, and especially to demihumans
## Role in Arbor Felix
- **Decision-maker**: Has the authority to determine whether outsiders are *"capable or dangerous"*
- **Defence lead**: Key military figure of the village; led one of the four cardinal-direction groups assigned by [[Grumblebum|Grumble]] in the [[Arbor Felix]] defence
- **Best fighters**: Grumble assigned the village's best fighters to her command
- **Religious divergence**: Unlike [[Hearthmother Saesella]], Elise does not worship [[Erastil]] — a notable departure from the religious tradition Esefna Menhemes founded the village on
## Relationship with the Party
Elise's arc with the party moves from drawn-bow hostility to grudging support — the chief barometer of the village's tolerance shift.
- **Session 067 — Hostile**: Attacked the party on arrival — *"Demihumans are not welcome in this village."* Targeted [[Vayle]], [[Malleus]], [[Zuhri]], and [[Varlon]] (because he ran). [[Ashnefrotty|Ash]] was also a target
- **Session 068 — Recognition**: [[Davios]] acknowledged her exceptional archery; Saesella emphasized her importance to the village and her potential to be convinced of the party's usefulness
- **Session 070 — Shift**: Spoke *in favour* of giving Zuhri more leeway, signalling a real change of heart; spoke *against* Vayle for arriving in disguise and using deception
- **Pattern**: Will support outsiders she judges worthy, but penalizes those who deceive
## Skills & Abilities
- **Oathbow**: Her signature weapon, used to devastating effect against the [[Alpha]]
- **Poison craft**: Coats her Oathbow with Graveroot poison for high-priority targets
- **Focus spells**: Has access to ranger focus spells that enhance her bow attacks
- **Ranger Level 9**: Patient, accomplished hunter and warrior
- **Tactical command**: Trusted with leading combat formations
## Notable Events
Combat blow-by-blow removed; preserved in the session notes themselves.
- **Session 067** — *Arbor Felix*: Drew the line at the village; ordered shots on Vayle, Malleus, Zuhri, Varlon, and Ash
- **Session 068** — *Integration*: Davios acknowledges her archery; Saesella positions her as someone who can be persuaded
- **Session 069** — *Defence*: Commanded a cardinal-direction group; her hunters on the east side started using fire arrows mid-battle (someone was casting fire on the arrows because of the runners); was *"out of the battle"* on the east side at one point — status unclear to the party
- **Session 070** — *Apometi*: Wounded and tended by [[Gazzo]] (the green-scaled kobold); turned away [[Zuhri]]'s help — *"I don't need it"*; her testimony was weighted heavily in the post-battle debriefing
- **Session 073** — *Lamashtu Temple*: Devastating Oathbow + Graveroot work on the [[Alpha]] inside the [[Lamashtu]] temple; combat against the [[owlbear]], wasp swarm, wolves, crooked tree
- **Session 077** — *Religious Divergence*: Confirmed she does not worship Erastil despite the village's founding tradition
## Open Threads
- Will Elise's softening toward Zuhri extend to other catfolk in the campaign — or will the catfolk family connection complicate it?
- What replaced Erastil in her religious life, if anything?
- How does her trauma interact with the [[Arbor Felix]] catfolk-family backstory Zuhri is investigating?
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