# [[Jaspen Bond Callistair]] %% token:: [[golarion-bond-token.png]] %% Jaspen Bond, aka "*Bond*", is played by [[Nico]]. Bond is a blue kobold gunslinger with the swashbuckler archetype. He is from [[Alkenstar]]. ![[golarion-jaspen.png]] Jaspen wears a mask and is all covered up so that we can only see his hands, a bit of his ankles, and his eyes. He's wearing the uniform of a far-off city and appears educated. ## Recent Events ### Session 099 - Irnakurse Combat and Dwarf Origin Discovery - **Major Discovery**: Realized during combat that the [[Irnakurse]] was actually made from dwarf parts, not elves as previously thought - **Combat Performance**: Dealt significant cold damage to the Irnakurse with his strikes - **Critical Hit**: Delivered a critical hit with triple damage (70 damage) that brought the Irnakurse to bloodied status - **Speed Control**: Applied persistent cold damage and speed penalties to the Irnakurse - **Frost Wardens Encounter**: Later encountered [[Frost Wardens]] - automatons made by [[Volluk Azrinae]] that can cast Walls, area effect Blizzard, and Frost nova - **Security Assessment**: Noticed a gem of some sort above the doorway near the Frost Wardens ### Session 097 - Mulvenboom Combat - **Door Breaking**: Used his Ring of the Ram to break through the eastern door, accidentally alerting the fleshwarp guards - **Combat Knowledge**: Identified the [[drider]] as a creature of honor among drow, explaining that being a drider is prestigious though most die in service - **Drider Analysis**: Provided detailed information about driders including their use of arcane magic and lack of known weaknesses - **Tactical Intelligence**: Helped the party understand the nature of their opponents during the combat encounter ### Session 096 - Moss Communication and Level 6 Exploration - **Moss Discovery**: Noticed that the moss on Level 5 is growing unusually fast due to reduced threats killing it - **Plant Communication**: Used his plant empathy abilities to communicate with the moss and learn about its growth patterns - **Level 6 Descent**: Participated in the party's descent to Level 6 of The Gauntlight - **Destrachan Encounter**: Encountered a massive [[Destrachan]] - a level 7 eyeless, tubular-headed predator that uses sound to see and attack - **Tactical Assessment**: Recognized the Destrachan as a significant threat that would be a hard fight for the entire party - **Strategic Decision**: Agreed with the party's decision to find another way down rather than engage the dangerous creature ### Session 095 - Door Breaking and Chafkem Rescue - **Ring of Ram**: Used his Ring of Ram to damage the jammed door, though it remained stuck after the attempt - **Coordinated Effort**: Worked with [[Ash]], [[Zuhri]], and [[Grumble]] in multiple attempts to break through the door - **Chafkem Discovery**: Participated in the discovery of [[Chafkem]], the paper-wrapped administrator trapped for centuries - **Administrator Observation**: Witnessed Chafkem's communication with [[Vayle]] in Nekril and learned about his centuries-long imprisonment by [[Jafaki]] ### Session 091 - Magical Glyph Study and Lock Picking - **Magical Study**: Copied down the runes for the [[magical glyphs]] that control stone transparency (opaque, transparent, ethereal) - **Rest Activity**: Studied the magical control system during the party's 10-minute rest - **Lock Picking**: Successfully picked the lock on the [[lead-lined steel box]] - **Discovery**: Found a mysterious [[ring]] inside the box, perfectly preserved in velvet lining - **Combat Participation**: Fought against two [[poltergeists]] in the VIP dining suite ### Session 089 - Character Development and Gauntlight Exploration - **Character Adjectives**: Refined character description as experimental and a collector, but never social - **Level Up**: Reached Level 7 along with the rest of the party and went through character changes - **Creature Detection**: Sensed that there were more [[Metallic Crabs|metallic crabs]] through a door in [[The Gauntlight]] - **Crab Interaction**: Attempted to give food to a crab that was sparking with electricity - **Tactical Restraint**: Convinced [[Zuhri]] not to pursue the crabs further when they retreated ### Session 088 - Alchemy Exploration and Potion Acquisition - **Alchemy Interest**: Wants to explore how he can make more things, needs formulas and has the *Alchemical Crafting* feat - **Goblin Merchants**: Visited goblin merchants in town who had various elixirs including sixth finger elixir, Dread Ampoule, [[Life Shot]], and Apple Reed Mutagen - **Life Shot Purchase**: Bought 1 [[Life Shot]] from the goblin merchants - **Beastmaster's Sigil**: Currently in possession of a 150gp [[Beastmaster's sigil]] - **Storm Breath Potion**: Received the [[Storm Breath Potion]] which provides 10 resistance to lightning and sonic, and deals 4d12 electric damage in a 30-foot line - **Level Up**: Reached Level 7 along with the rest of the party ### Session 086 - Jade Quarion Tree Investigation and Fungus Infection - **Tree Communication**: Attempted to talk to the [[Leafy Fleshwarp]] tree but received no response - **Light Lantern**: Used his light lantern on the tree but it showed no reaction - **Fungus Infection**: Became infected with white fungus from the [[White Fungus room]] and will be sick within an hour - **Combat Performance**: Participated in combat against [[Death Shepherd]] and [[soul-tongued skitterers]] - **Near Death**: Went unconscious during combat, reaching Dying 2 at one point - **Mimic Knowledge**: Identified that mimics can sometimes pretend to be entire towns during combat - **Supply Room**: Explored the supply room after defeating mimics, finding unidentified blue potion and other items ### Session 082 - Death Shepherd Respawn Battle - **Combat Participation**: Fought against the [[Death Shepherd]] and its ghoul thralls in an underground chamber - **Knowledge Checks**: Performed recall knowledge checks on [[Flesh Warp]] creatures - **Flesh Warp Discovery**: Learned that [[The Gibbering Mouther]] is an example of a Flesh Warp - **Combat Performance**: Dealt damage to ghoul thralls and participated in coordinated party tactics - **Critical Hit**: Achieved a critical hit that pinned a dwarf ghoul's arm "until freed" - **Tactical Support**: Worked with the party to coordinate their approach to the respawning Death Shepherd ### Session 081 - Death Shepherd Tactical Battle - **Combat Participation**: Continued battle against the [[Death Shepherd]] and its ghoul thralls in [[The Gauntlight]] - **Strategic Planning**: Participated in developing a multi-phase plan to permanently defeat the Death Shepherd - **Combat Strategy**: Focused on eliminating all minions first, then preventing the shepherd from reaching the pit - **Tactical Support**: Worked with the party to coordinate their martial arts stances and positioning ### Session 080 - Death Shepherd Battle and Knowledge - **Combat Participation**: Fought against a [[Death Shepherd]] and its ghoul thralls in [[The Gauntlight]] - **Knowledge Checks**: Performed recall knowledge checks on the Death Shepherd and ghoul fever - **Ghoul Fever Discovery**: Learned that if you die under the effect of ghoul fever, you'll rise as a ghoul under the Death Shepherd's control - **Vitality Spell Counteraction**: Discovered that ghoul fever magically counteracts spells with vitality effects - **Combat Performance**: Dealt damage to ghoul thralls and participated in coordinated party tactics - **Combat Victory**: Helped defeat the Death Shepherd through coordinated efforts ### Session 079 - Soulgem Golem Combat and Exploration - **Combat Participation**: Fought against a soulgem golem in [[The Gauntlight]] - **Damage Taken**: Took 27 damage and was grappled by the construct - **Knowledge Check**: Used Recall Knowledge to identify that there should be one soul gem for each side - **Soul Gem Discovery**: Was able to open the golem's face and see the soul gems inside - **Soulbound Technology**: Identified the golem as a [[Soulbound Doll|Soulbound]] mechanism almost certainly created by [[Volluk Azrinae|Volluk]] - **Future Plans**: Wants to reinstall the soul gem to potentially restore the mechanism's function ### Session 076 - Alkenstar Dreams and Underground Laboratory - **MAJOR DEVELOPMENT**: Had a dream about reporting to his people at [[Alkenstar]] - **Disappointing Report**: His boss was disappointed because Bond was looking for a way to fix the war between [[Nex]] and [[Gedd]] - **Technological Mission**: Wanted technological marvels to fix the fact that Alkenstar is dead and devoid of life - only people and technology keep it alive - **Family Connection**: Visited his family where they manufacture guns, with guardian robots that used to report to him as Shield Warden - **Magical Item**: Received [Beastmaster's Sigil](https://app.demiplane.com/nexus/pathfinder2e/items/beastmasters-sigil-basic) spellheart that can summon an animal - **Combat Performance**: Used Diplomacy and Demoralize attempts during combat with the real [[Zarmavdian]] - **Dwarven Language**: Spoke Dwarven and understood the dwarf was talking about death, dying, and reading of an arcane tome or poem - **Underground Discovery**: Teleported to an underground laboratory where they encountered the real Zarmavdian ### Session 075 - Xal'garoth's Boon - **MAJOR DEVELOPMENT**: Received a powerful boon from [[Xal'garoth - The Apex Beast]] - **Plant Empathy**: Can ask questions and get answers from plants and fungi - **Arboreal Language**: Gained the ability to speak with [[Arboreals]] - ancient protectors of the forest who exist in Golarion in secret - **Druid Dedication**: Level 2 Druid dedication that gives him *Wildsong*, a language only druids know - **Leaf Order Membership**: Now a member of the Leaf Order, trained in Nature or Diplomacy - **Multilingual Feat**: General skill feat that teaches Bond Arboreal and Nuan (language of the plane of wood) - **Beast's Message**: "Artifice will ruin nature in the very same way magic ruined your city. You wish to protect your home but you are not protecting the lands around it." - **Home Connection**: The beast showed Bond [[Alkenstar]] and a horse-like creature with a horn that could fly him home - **Werewolf Control**: Can take control of when he becomes a werewolf, with pelt that turns aside non-silvered weapons - **Wisdom Message**: "Why do you need to keep on learning? Don't you think you already have enough power and knowledge? What you actually lack is the wisdom to use what you know properly, perhaps even the wisdom to save your city." ### Session 073 - Lamashtu Temple and Lycanthropy Infection - **Temple Exploration**: Explored an ancient temple to [[Lamashtu]] within the werewolf lair - **Multi-Creature Combat**: Faced an [[owlbear]], wasp swarm, wolves, crooked tree, and the [[Alpha]] werewolf - **Strategic Positioning**: Moved up stairs to the right to get a better vantage point during combat - **Swarm Encounter**: Discovered tiny insects (wasp swarm) that were buzzing and swarming him - **MAJOR DEVELOPMENT**: **INFECTED WITH LYCANTHROPY** by the [[Alpha]] werewolf - **Wolf Status**: Gained Wolf status - if he sees someone that is helpless, he will want to attack them - **Combat Performance**: Dealt damage to the swarm (15 damage) and Alpha (5 fire damage, 2 damage) - **Status Effects**: Was affected by the owlbear's frightening screech but eventually recovered - **New Threats**: Witnessed the emergence of new enemies (Shepherd, Spawn, [[Dreshkan]], and various ghouls) after the Alpha's defeat - **Lycanthropy Implications**: This infection may have long-term consequences for Bond's behavior and abilities ### Session 071 - Village Integration and Wolf Knowledge - Met with [[Gazzo]] and learned about wolf pack behavior - Discovered that wolves typically only form packs of up to 10 members at most - This knowledge will be valuable for understanding upcoming werewolf encounters - Showed interest in learning from the village's local knowledge ### Session 069 - Arbor Felix Defense Preparation - Noted that [[Arbor Felix]]'s weapons are primitive - Received [[Blessing of Defiance]] from [[Hearthmother Saesella]] along with [[Vayle]] and [[Davios]] for +4 Fortitude bonus - Received [[Juggernaut Mutagen]] from [[Marmanak]] for additional +2 Fortitude bonus - Initially did not resist werewolf transformation and was going to sit the battle out - Later successfully resisted the call and decided to turn into a werewolf - As a werewolf: gained more HP, unarmed attacks (bite and claws), more resistance, can still use weapons and cast spells, can talk, resistance to physical damage and weakness to silver - Moved north to [[Zuhri]] and climbed a tree during battle - Critically failed to use sharpshooting to cause a barrier - During combat against the Alpha wolf: missed with 27, hit with 36 but bludgeoning/piercing damage did not hurt it, took 24 piercing damage - Successfully scouted ahead and discovered hundreds of wolves in a meadow, led by a silver alpha wolf that was larger than the others, wearing metal armor, heavily scarred, and fighting other wolves ### Session 067 - Character Changes and Arbor Felix - **MAJOR CHARACTER CHANGE**: Changed subclass to *Way of the Spellshot* - Changed secondary stat from Charisma to Intelligence - Chronicled fauna and flora in the region, providing bonus to checks in this area - Found footprints that weren't humanoid in a nearby hill, identifying a creature with more than four legs - Identified that the creature was a mutant beast related to basilisk with petrifying range of 30 feet, speed of 60 feet, and climb speed of 60 feet - Both Bond and [[Vayle]] failed to resist the urge to transform into werewolves during the full moon - Required the party to tie them up twice and grapple, blindfold, and gag them for everyone's safety ### Session 066 - Equipment Upgrades and Secret Goals - Received equipment upgrades worth 147.25 gp worth of monster parts with various properties - Offered the option to gain Suli heritage (though it would replace current heritage) - Established secret personal goals - Has conflict with [[Zuhri]] because she likes to be rebellious and calls it being free - Gets along really well with [[Ashnefrotty|Ash]] - they're both lawful and want to help people, admires the way Ash and Bond work together - [[Vayle]] resents Bond for trying to impose ideals he's grown up with on other people, but also admires Bond for sticking to his moral code - Both Bond and [[Grumblebum|Grumble]] are far from their homes - Wasn't happy with [[Holes]] and [[Arnoald]] from [[Arbor Felix]], but they claimed it was all "the dead guy's fault" ### Session 065 - Complex Combat with Shooter - Faced a complex combat encounter featuring multiple creature types with varying defenses - Encountered a "Shooter" creature with a gun wearing his clothes who had exceptional initiative (30) and saves - Named the elemental coalition "[[The Coalition]]" after they were freed from the soul-trapping gems - Learned about the drow betrayal of dwarven souls and the role of [[Volluk Azrinae]] in the scheme ### Session 064 - Summoned Creatures and Magical Duplicates - Engaged in combat against a diverse array of summoned creatures including monkeys, snakes, rams, eagles, wolves, and various humanoid constructs - Faced a creature called "Punchrr" that appeared to be a magical duplicate of himself with Ash's fighting stance - Discovered that the shadow entity was creating constructs based on the party members themselves ### Session 063 - Dwarven Souls and Shadow Spheres - Researched the dwarven statues and discovered they had found a power source deep underground to power their mechanisms - Learned that the dwarves set up a trap for a "shadow thing" that was killing people - Discovered that the dwarves traded with drow to get the gems, but the drow "forgot" to mention that the gems required souls as a specific ingredient - Found that when the gems were activated, the 10 dwarves who installed the mechanism had their souls sucked out - Realized that the souls of the dwarves are now trapped in the gems, and the smoke is a sentient power source - Engaged in combat against shadow beetles and scorpions, using his *Striking Bulabomination* weapon ### Session 062 - The Fallen Tomb Wardens - Killed one mimic during the bridge encounter - Identified that a dagger pistol found among the fallen [[Tomb Warden]]s was from [[Dongun Hold]] and needed repair - Acquired the dagger pistol from the fallen Tomb Wardens - Cooked during evening activities, providing +1 status to all saving throws until the end of the next encounter and turning 4 rations into 8 (butter oyster and mushrooms) - Identified that a mysterious door was created to keep people out - Figured out that certain parts of the symbols on the door needed to be pushed in to form locks that lock the entire mechanism - Opened one part of the dwarven door ### Session 060 - Bulette Rodeo - Successfully befriended an animal during morning activities - Identified that the horse remains found 40 feet up in a tree were killed by a large flying creature that could carry a horse and bit it in mid-flight - Identified the Walking Cauldron found in the Bulette's stomach - a huge witch's cauldron with land speed of 25 feet that can be used for crafting potions, follows the party within 30 feet, cannot be used in combat, and can carry 2 Bulk of potion ingredients ### Session 059 - Now we're just a party of wild animals - **Session 059**: Confirmed as a lycanthrope during werewolf transformation in the forest near [[Absalom]] ## Recent Events ### Session 058 - Werewolf Woodland During the werewolf investigation, Bond participated in foraging and tracking activities. He talked to villagers about the werewolf attacks, revealing that he's a guard from [[Alkenstar]]. During a campfire conversation, it was revealed that Bond left his family in Alkenstar. He also used intimidating posture with a roll of 27. ## Recent Events - Fought wolves that were stalking him and [[Vayle]] while the others explored underwater tunnels - The wolves transformed into humanoids after being killed ## Session 057 - Blessings from the Berry Bush - Tried to convince [[Dot Rajani]] to join the party on their trip to [[Absalom]] but failed - Received a Moderate Healing Potion from [[Grumblebum]] (purchased from [[Magiloi]] at [[Crow's Cask]]) - Befriended a bird during the second day of travel, which led him to a fruit tree with three rations - Used intimidating posture during the party's camp on the second day - Successfully completed the first day of travel despite heavy downpour ## Session 098 - Vordine Alliance - Recognized the work of [[Volluk Azrinae]] on a trapped door, noting it reminded him of the work on the [[Ash Elementals]] with the fish bowl that Volluk did many years ago, but this was way better - Picked a lock but failed, then used *Ring of the Ram* instead, which worked but was very noisy - Used *Thoughtsense* to sense between one and two entities beyond a door - Attempted to communicate with the [[Vordine]] devils [[Inqator]] and [[Zemna]] to establish mutual interests against [[Belcorra]]