# [[Lurem]]
![[Lurem.svg]]
**Lurem** was an ancient gnome ghost who served [[Belcorra]] as a mage for centuries before being mercifully killed by the party in [[084_20250309 Lurem's Last Words]].
## Background & Service to Belcorra
Lurem was a **mage who served Belcorra** for an extremely long time, gaining intimate knowledge of her organization and operations. He was trapped in [[The Gauntlight]] for **a thousand years** after Belcorra's death, unable to escape Level 5 along with the other survivors of her organization.
## Physical Description & Condition
- **Old gnome** - bald, easygoing demeanor initially
- **Incorporeal ghost** - his belongings and form were incorporeal
- **Split personality** - had developed a dangerous dual nature from centuries of isolation
- **Going insane** - the millennium of entrapment had severely damaged his mental state
## Role in The Gauntlight
### Arena Overseer
Lurem was **used to watching the fights happen** in what was originally a **gladiatorial arena** on Level 5. This suggests he had an administrative or observational role in Belcorra's arena operations.
### Intelligence Repository
As one of Belcorra's long-serving mages, Lurem possessed crucial intelligence about:
- **[[Volluk Azrinae]]** - knew him personally as Belcorra's apprentice
- **[[Jafaki]]** - understood his role as the "professional fleshwarp fleshwrite" and Belcorra's top servant
- **[[Siora Fallowglade]]** - knew she was Belcorra's "top elven assassin" and had maps of the level
- **The organization structure** - understood the hierarchy and operations
## Encounter with the Party ([[084_20250309 Lurem's Last Words]])
### Initial Meeting
When the party encountered Lurem, he appeared as an **old man, easygoing** in demeanor. However, his thousand years of isolation had taken a severe toll on his sanity.
### Request for Death
Lurem **requested that the party kill him** because:
- He had been trapped for **a thousand years** and was **going insane**
- He would **become evil and cast spells** due to his deteriorating mental state
- He wanted to be freed from his incorporeal existence and move on
### Critical Intelligence Provided
Before his merciful death, Lurem revealed vital information:
#### About Siora Fallowglade
- **[[Siora Fallowglade]]** is [[Belcorra]]'s **assassin** located in the **southeast corner**
- **Siora killed Lurem** thinking he had the key to escape Level 5 after Belcorra died
- **He didn't have the key** - none of them could escape this level
- Siora is an **avid mapmaker** and **has a map of the level**
- She is described as **STRONG** and **stinky**
#### About Belcorra's Organization
- **[[Jafaki]]** is a **Flesh Warp that makes Flesh Warps**
- **[[Volluk Azrinae]]** and **[[Jafaki]]** were **important members of Belcorra's organization**
- **Volluk** maintained the level and was responsible for all constructs
- **Volluk wanted to make the building suck souls** using soul gems
- **Belcorra wanted something grander** than just soul harvesting
- **Jafaki was making an army** - specifically making golems
#### About the Arena
- **Level 5 was originally an arena** for gladiatorial combat
- The level had various themed rooms related to arena functions
### Warning to Ash
Crucially, Lurem **warned [[Ash]] that he too might go insane** from existing as a spirit in this place, creating urgency around Ash's need to stay properly tethered to [[Zuhri]] and find his missing student [[Jade Quarion]].
## Impact on the Campaign ([[085_20250511 Jade Quarion was here]])
Lurem's warning about spiritual degradation became a major concern for Ash, who worried about **two critical issues**:
1. His missing student [[Jade Quarion]]
2. **Lurem's warning that Ash might lose his sanity** if not properly tethered to [[Zuhri]]
This warning added urgency to the party's mission and helped explain why spirits and ghosts in The Gauntlight eventually become hostile and insane.
## Death and Legacy
The party **mercifully killed Lurem** at his own request, allowing him to finally move on after a millennium of torment. His death was an act of mercy, freeing him from the madness that had been consuming him.
**Lurem thanked the party for freeing him from this plane** and allowing him to move on, showing that beneath his deteriorating sanity, he retained enough of his original personality to be grateful for release.
## Combat Abilities
As a corrupted ghost mage, Lurem had:
- **Incorporeal nature** - immune to non-magical attacks
- **Spellcasting abilities** - could cast spells, particularly when becoming evil
- **Split personality** - could become dangerous and hostile
- Vulnerabilities to **holy water, vitality attacks, ghost charges, force damage, and ghost touch weapons**
%%
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