# [[Soldier Construct]]
![[Soldier Construct.svg]]
A Level 8 heavily-armored construct built by [[Volluk Azrinae]] — nicknamed the *Black Knight* by the party. One of Volluk's earliest works: cruder in design but more functional and direct than his later showy creations. Defeated and broken open in Session 105–106; held two captured kobold children inside.
## Appearance
A humanoid cannon with arms, made entirely of metal:
- Stylized helmet, thick armor plates throughout
- Humanoid upper body — torso and cannon-like arms
- Tank treads instead of legs
## Capabilities
Reference profile from the fight in Session 105.
**Defensive**
- AC 22 (reduced to 21 when clumsy)
- Hardness 20 — absorbed the first 20 points of damage from every attack
- High Fortitude saves
- Immune to: mental, poison, sleep, bleed, death effects, disease, doom, drained, fatigue, healing, nonlethal, paralyzed, sickened, spirit, vitality, void, unconscious
**Offensive**
- **Damage Reflection (30 ft)**: When struck, absorbs the damage and reflects it as force damage to all targets within 30 ft, also pushing them back
- **Paralysis Gas (60 ft)**: Causes Slowed on a failed Fortitude save
- **Flamethrower Spin (60 ft, when bloodied)**: Bathes the room in fire dealing fire damage with persistent fire on failed saves
- **Mark Targets**: Marks all enemies; +2 saves against marked targets, -2 to attacks against anything other than itself
- **Grab**: 15 ft reach
- **Death explosion**: Explodes on destruction (the killing blow took ~52 damage to the attacker, halved on a successful Reflex save)
## Behaviour
A surprising twist on the obvious villain: this Knight *stops* fights rather than starting them.
- **Patrolled** — first observed passing by the party's location, looking toward them but continuing on a defined patrol route
- **Spoke Aklo** — returned to the party's location, said something in Aklo, then its eyes turned from green to red (suggesting state change, new protocol, or threat escalation)
- **Stops fights** — per the kobold children inside, the Knight intervenes in violence rather than initiating it. It captured them only after killing the snake-people who had been trying to kill them
- **Soul gem powered** — like Volluk's other works
## The Confrontation (Session 105)
The party engaged and destroyed the Knight in a brutal combat encounter, taking ~149 total damage. The fight produced enough information to identify everything that came after.
- **Crippled early** by [[Grumblebum]]'s severed-tendon critical
- **[[Jaspen Bond Callistair|Bond]]** dealt the bulk of the damage in paired shots, but the reflection hit the entire party for 56 force damage
- **[[Vayle]]** kept the party alive from outside the 30 ft reflection radius
- **[[Ashnefrotty|Ash]]** landed the killing blow — a critical sonic dragon-stance attack for 68 damage (48 after Hardness); the death explosion dealt 52 damage to Ash (halved to 26 on a successful Reflex save)
## What Was Inside (Session 106)
Bond — not Grumble — figured out how to open the wreck.
- **Soul gem**: Removed by Bond; he learned how to open the construct from doing so
- **Thoughtsense**: Detected two minds inside before opening
- **Captives**: [[Andy]] and [[Gran]] — two [[Stonescale Kobolds|Stonescale Kobold]] kids, recognized "Mr. Bond"; had been inside about three days; correction from Andy that the Knight *stops* fights rather than fighting everything
## Volluk Recognition
- Identified by Bond as one of Volluk's earliest works
- Compared to Volluk's later showier-but-inefficient designs, this one was cruder but **more functional and more direct**
- Reinforces the Volluk-vs-Bond engineering thread running through the campaign
## Monster Parts
Worth 90 gp:
*construct, fire, force, poison, mental, vitality, void, strength, con, bludgeoning, heavy armor, shield with hardness, darkvision, athletics*
%%
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