# [[001_20221019 Between the ears of a cloud giant]] ![[willowby-hall.png]] ## Session Summary > [!tldr] [[001_20221019 Between the ears of a cloud giant]] > Micha the broken-nosed bet-taker, Cheddar the fanatical holy man looking to vanquish all evil, and Kenyon the ranger of the woods met up in front of Willowby Hall, an abandoned manor rumoured to be haunted. As they began to explore it, they encountered three other adventurers: Apocalypse Ann, Helmut Halfsword, and Lisbet Grund, who were running away from a cloud giant named Bonebreaker Tom. > > They soon learned that the three adventurers had stolen Bonebreaker Tom's beloved goose, Mildred, and that Bonebreaker Tom couldn't tell humans apart. He had ripped off the church bell from the nearby town and began to bang it against the walls of the manor, not knowing that it was also waking up the ghosts and undead that lay within. > > As time went on, the Hall began to change, turning from a place of relative quiet to one that was clearly tormented by ghosts and skeletons from those that had died here before. The party formed a tenuous alliance with the three adventurers, and, with their help as well as the help of some powerful magical mushrooms, they vanquished Bonebreaker Tom. In the end, they killed the rival party and took the goose Mildred for themselves. ^summary %% <iframe width="560" height="315" src="https://www.youtube.com/embed/AyuBrvTY2FE" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> <iframe width="560" height="315" src="https://www.youtube.com/embed/z5YWXBVwgAw" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> %% --- ## Housekeeping ### Before the game %% [The rules](https://drive.google.com/file/d/141IfTC2tdfmupeYVbFQ0W6oapABDzIck/view?usp=sharing) Here are the rules: https://drive.google.com/file/d/141IfTC2tdfmupeYVbFQ0W6oapABDzIck/view?usp=sharing %% (Give them link to rules.) You can get a copy to own by supporting the creator, Ben Milton, on Patreon here: https://www.patreon.com/questingbeast but my conscience is okay with sharing a view-only copy since we're playing it together! It's still in beta, but I think it's fleshed out enough. Pages 3 and 4 are really the ones you want to look at. The rest of the pages may not even come into play! I thought we could do the character creation offline so that we can jump into the game on Tuesday! 1. You can either roll randomly for your abilities (just like 5e, they're STR, DEX, CON, INT, WIS, CHA) or assign a +1 to one to three skills of your choice. (You should have no negatives.) 2. We'll start at level 3, so add a further +1 to three *different* abilities (choose or roll for it), twice. So you should have a total of +9 across all your scores. 3. You can carry 10+CON things and d6 HP. 4. Roll on the table (p.3) for two physical traits, OR pick/come up with your own. 5. Roll on the table (p.3) for two personality traits or pick/come up with your own. 6. Roll on the table (p.3) for two careers or pick your own. If you don't have a weapon, you get a spell. We'll use chaos spellbooks (p. 11-12)! 7. You are all human. 8. Name your hoodlum! %% [Owlbear Rodeo](https://www.owlbear.rodeo/game/6s27Qlv3b) 0:00 Introduction 01:46 Micha's introduction 03:31 Kenyon's introduction 04:42 Cheddar's introduction 09:55 Entering the mansion 20:10 Interlopers appear 27:12 Upstairs 29:00 Library 36:58 Bell 1 40:22 Servant Room B 44:31 Servant Room C 50:09 Bell 2 51:15 Bell 3 54:25 Back downstairs again 57:01 Music room 1:05:47 Sitting room 1:12:53 Bell 4 1:19:27 Break, then we're back 1:20:41 Smoking room 1:29:54 Bell 5 1:42:00 Tomb room 1:52:00 Weapons room 1:55:31 Bell 6 1:59:35 Night garden 2:04:58 Bell 7, sort of 2:13:25 Hunting room 2:15:42 Bell 8 2:20:00 Tapestry room 2:24:42 Bell 9 2:27:20 Pantry and Kitchen 2:37:00 Bell 10 2:41:35 HDYWTDT 2:47:15 End of game %% ### At the start of the game *(20:00)* - Does everyone have a character? I have a few generated ones if not. - Check slots - 10+CON - Weapons and armor (p. 14) - some take up more than one slot. - Spells - anyone need something generated? - I'm new to running OSR/Knave 2e, so we're learning together! I welcome rules corrections. ## Strong start *(Start: 20:30)* > [!NOTE] Description > You're standing in front of a two-storey mansion that was certainly grand in its time... but by the looks of it, that was 100 years ago. Behind you is the town of Ravenwick, and you hear church bells in the distance. > > The mansion is roughly rectangular, and from the back two corners rise towers that frame this elegant manor. There's a balcony on the second storey that you can see, and windows all along the walls facing you. Right in front of you, there are double doors, but both doors are ajar. > > You've followed whispers and rumours to get you here: maybe some of you have been lured here by the promise of treasures. You've heard that Willowby Hall is haunted-- but maybe, what that means to you is *opportunity*. Maybe some of you are here looking for knowledge. The manor has a library, after all. > > Would you each describe yourselves and explain why you're here? ## Scenes - [x] Three people rush past the party ([Apocalypse Ann](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FApocalypse%20Ann), [Lisbet Grund](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FLisbet%20Grund), and [Helmut Halfsword](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FHelmut%20Halfsword) ) and enter Willowby Hall. Helmut is carrying a sack. Ann runs east; Helmet and Lisbet run west. - [x] [[Bonebreaker Tom]] arrives. *You thieves. Free thieves. Take my Mildred!* He throws a rock at the party (`dice: 2d6` damage) unless they try to talk to him. If they talk to him, he'll give them 10 minutes to find [[Mildred]] before he starts banging the walls of the Hall with his bell. *Start the 10-minute timer!* - [x] Exploring Willowby Hall. - [ ] Find a way to either defeat [Bonebreaker Tom](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FBonebreaker%20Tom) or distract him long enough for them to get away. - [ ] Willowby Hall's 12 sigils are broken, and the undead ghosts of everyone who's ever lived in Willowby Hall are made corporeal! ### Awakening #### Sleeping Every 10 minutes. - [x] 1 - [x] 2 - [x] 3 - [x] 4 *by 21:30, move on to Restless.* #### Restless > [!NOTE] Description > When a sigil breaks, you hear the crack reverberate further than normal. A sudden breeze kicks up, swirls around the room, and crawls up your spines as you shiver. A thought comes unbidden into your minds... *how many lives must this hall have witnessed? and how many deaths?* ==Half-time break!== 10 minutes. Encounters every 8 minutes. - [x] 5 - [x] 6 - [x] 7 - [x] 8 *by 22:30, move on to Awake.* If they don't have a plan by now, *The Triumvirate* suggest a temporary alliance to team up against Bonebreaker Tom. Every 5 minutes. #### Awake - [x] 9: Large explosion coming from [Guest Bedroom](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FWillowby%20Hall%23Guest%20Bedroom) as the bombs are set off! - [x] 10: [Servant Room B](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FWillowby%20Hall%23Servant%20Room%20B) floor crashes onto the [Kitchen](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FWillowby%20Hall%23Kitchen) below it. - [x] 11 - [ ] 12 ## Secrets and Clues - [x] The sigils keep the dead at bay in Willowbay Hall, but they can be shattered by sacred bells (like Bonebreaker Tom's bell). Once all 12 sigils are broken, all the ghosts become corporeal! - [ ] Apocalypse Ann, Lisbet Grund, and Helmut Halfsword are party of the adventuring party known as [[Triumvirate of the End-Times]]. The Triumvirate stole [Mildred](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FMildred) the goose from Bonebreaker Tom. - [x] Bonebreaker Tom wants, more than anything, to get his Mildred back. He will never put her in harm's way. - [x] Bonebreaker Tom can't tell humans apart, so he'll attack anyone human on sight. - [x] The last owner of Willowby Hall, [Elias Fenwick](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FElias%20Fenwick), disappeared mysteriously, but can be brought back if the party complete the ritual in [the Inner Sanctum](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FWillowby%20Hall%23Inner%20Sanctum). - [x] If the party decide to fight Bonebreaker Tom, they might ask the *Triumvirate* to help, use the ballistas in the [Ballista Tower](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FWillowby%20Hall%23Ballista%20Tower), or stock up on weapons from the [Weapon Room](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FWillowby%20Hall%23Weapon%20Room). - [x] Mildred is a goose that lays golden eggs. She is worth quite a lot, but Bonebreaker Tom only cares about her, not her eggs. - [ ] Skeletons answer to the Death Knight, who answers only to Elias Fenwick (if he is brought into the present). Elias may be convinced to help the party control the Death Knight and skeletons if the party convinces him it's for the good of the Hall, or if it would help him gain forbidden knowledge. - [ ] There's a secret door to [the Inner Sanctum](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FWillowby%20Hall%23Inner%20Sanctum) from [the Gallery](obsidian://open?vault=dnd-vault&file=inspiration%2FThe%20Waking%20of%20Willowby%20Hall%2FWillowby%20Hall%23The%20Gallery). - [ ] The Death Knight regenerates 20 minutes after he's killed unless three black candles are put on top of his sarcophagus OR his sarcophagus is destroyed. ## [[Loot]] - [ ] --- ## Log - Micha had a bet in bed with someone to get inside the building without getting a scratch - Kenyon - exploring - Cheddar - drive out the haunted spirits plate armor that commands vines swarm of rats 10 HP 15 armor, 2 damage per hit